▶ 調査レポート

ゲーム用ヘッドセットの世界市場レポート2020

• 英文タイトル:Global Gaming Headset Sales Market Report 2020

QYResearchが調査・発行した産業分析レポートです。ゲーム用ヘッドセットの世界市場レポート2020 / Global Gaming Headset Sales Market Report 2020 / 20QY06-01765資料のイメージです。• レポートコード:20QY06-01765
• 出版社/出版日:QYResearch / 2020年6月2日
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• レポート形態:英文、PDF、140ページ
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レポート概要
QYResearch社の当調査資料では、ゲーム用ヘッドセットのグローバル市場について種類別(スープラオーラル、サーキュマウラル、カナルフォン、バックフォン、その他)、用途別(有線USB/アナログ3.5mm、ワイヤレスUSBトランスミッター、近距離無線通信(NFC)、その他)、地域別(北米、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。

・ゲーム用ヘッドセット市場の概要
・世界の主要地域別ゲーム用ヘッドセット市場規模2015-2026
・主要プレイヤーの競争状況・市場シェア
・世界のゲーム用ヘッドセット市場規模2015-2026:種類別(スープラオーラル、サーキュマウラル、カナルフォン、バックフォン、その他)
・世界のゲーム用ヘッドセット市場規模2015-2026:用途別(有線USB/アナログ3.5mm、ワイヤレスUSBトランスミッター、近距離無線通信(NFC)、その他)
・ゲーム用ヘッドセットの北米市場規模2015-2020
・ゲーム用ヘッドセットのヨーロッパ市場規模2015-2020
・ゲーム用ヘッドセットの中国市場規模2015-2020
・ゲーム用ヘッドセットの日本市場規模2015-2020
・ゲーム用ヘッドセットの東南アジア市場規模2015-2020
・ゲーム用ヘッドセットのインド市場規模2015-2020
・主要プレイヤーの企業情報:事業概要・売上・企業動向
(Turtle Beach、Sony、Sennheiser、PDP-Pelican、Skullcandy、Microsoft (XBOX)、Plantronics、Logitech、Somic、SteelSeries、Audio-Technica、Creative Technology、Cooler Master、Big Ben、Corsair、Mad Catz-TRITTON、Gioteck、Accessories 4 Technology、Trust International、Kotion Electronic、Hama GmbH、Thrustmaster、Razer、Genius)
・ゲーム用ヘッドセットの製造コスト分析
・販売チャネル、流通業者、顧客
・ゲーム用ヘッドセットの市場動向・機会・課題
・調査の結論

The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.
Global Gaming Headset market demand is exuberant, currently China has become international Gaming Headset large consumption country, but the production technology is relatively laggard, it can only produce some low-end product, Gaming Headset industry need R & D and design capabilities, China’s product often copied other company’s product. Many foreign manufacturers have OEM in china.

Market Analysis and Insights: Global Gaming Headset Market
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Gaming Headset market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Gaming Headset industry.
Based on our recent survey, we have several different scenarios about the Gaming Headset YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ 1863.6 million in 2019. The market size of Gaming Headset will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.

Global Gaming Headset Scope and Market Size
The global Gaming Headset market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Headset market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Gaming Headset market is segmented into
Supra-Aural
Circumaural
Canalphones
Backphones
Others

Segment by Application, the Gaming Headset market is segmented into
Wired USB/Analog 3.5mm
Wireless USB Transmitter
Near Field Communication (NFC)
Others

The Gaming Headset market is analysed and market size information is provided by regions (countries). Segment by Application, the Gaming Headset market is segmented into United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
The report includes region-wise market size for the period 2015-2026. It also includes market size and forecast by players, by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.

Competitive Landscape and Gaming Headset Market Share Analysis
Gaming Headset market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Gaming Headset business, the date to enter into the Gaming Headset market, Gaming Headset product introduction, recent developments, etc.

The major vendors covered:
Turtle Beach
Sony
Sennheiser
PDP-Pelican
Skullcandy
Microsoft (XBOX)
Plantronics
Logitech
Somic
SteelSeries
Audio-Technica
Creative Technology
Cooler Master
Big Ben
Corsair
Mad Catz-TRITTON
Gioteck
Accessories 4 Technology
Trust International
Kotion Electronic
Hama GmbH
Thrustmaster
Razer
Genius

レポート目次

1 Gaming Headset Market Overview
1.1 Gaming Headset Product Scope
1.2 Gaming Headset Segment by Type
1.2.1 Global Gaming Headset Sales by Type (2020-2026)
1.2.2 Supra-Aural
1.2.3 Circumaural
1.2.4 Canalphones
1.2.5 Backphones
1.2.6 Others
1.3 Gaming Headset Segment by Application
1.3.1 Global Gaming Headset Sales Comparison by Application (2020-2026)
1.3.2 Wired USB/Analog 3.5mm
1.3.3 Wireless USB Transmitter
1.3.4 Near Field Communication (NFC)
1.3.5 Others
1.4 Gaming Headset Market Estimates and Forecasts (2015-2026)
1.4.1 Global Gaming Headset Sales Growth Rate (2015-2026)
1.4.2 Global Gaming Headset Revenue and Growth Rate (2015-2026)
1.4.3 Global Gaming Headset Price Trends (2015-2026)
1.5 Coronavirus Disease 2019 (Covid-19): Gaming Headset Industry Impact
1.5.1 How the Covid-19 is Affecting the Gaming Headset Industry
1.5.1.1 Gaming Headset Business Impact Assessment – Covid-19
1.5.1.2 Supply Chain Challenges
1.5.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.5.2 Market Trends and Gaming Headset Potential Opportunities in the COVID-19 Landscape
1.5.3 Measures / Proposal against Covid-19
1.5.3.1 Government Measures to Combat Covid-19 Impact
1.5.3.2 Proposal for Gaming Headset Players to Combat Covid-19 Impact

2 Gaming Headset Estimate and Forecast by Region
2.1 Global Gaming Headset Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Gaming Headset Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Gaming Headset Sales Market Share by Region (2015-2020)
2.2.2 Global Gaming Headset Revenue Market Share by Region (2015-2020)
2.3 Global Gaming Headset Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Gaming Headset Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Gaming Headset Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Gaming Headset Estimates and Projections (2015-2026)
2.4.2 Europe Gaming Headset Estimates and Projections (2015-2026)
2.4.3 China Gaming Headset Estimates and Projections (2015-2026)
2.4.4 Japan Gaming Headset Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Gaming Headset Estimates and Projections (2015-2026)
2.4.6 India Gaming Headset Estimates and Projections (2015-2026)
3 Global Gaming Headset Competition Landscape by Players
3.1 Global Top Gaming Headset Players by Sales (2015-2020)
3.2 Global Top Gaming Headset Players by Revenue (2015-2020)
3.3 Global Gaming Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Headset as of 2019)
3.4 Global Gaming Headset Average Price by Company (2015-2020)
3.5 Manufacturers Gaming Headset Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Gaming Headset Players (Opinion Leaders)
4 Global Gaming Headset Market Size by Type
4.1 Global Gaming Headset Historic Market Review by Type (2015-2020)
4.1.1 Global Gaming Headset Sales Market Share by Type (2015-2020)
4.1.2 Global Gaming Headset Revenue Market Share by Type (2015-2020)
4.1.3 Global Gaming Headset Price by Type (2014-2020)
4.2 Global Gaming Headset Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Gaming Headset Sales Forecast by Type (2021-2026)
4.2.2 Global Gaming Headset Revenue Forecast by Type (2021-2026)
4.2.3 Global Gaming Headset Price Forecast by Type (2021-2026)
5 Global Gaming Headset Market Size by Application
5.1 Global Gaming Headset Historic Market Review by Application (2015-2020)
5.1.1 Global Gaming Headset Sales Market Share by Application (2015-2020)
5.1.2 Global Gaming Headset Revenue Market Share by Application (2015-2020)
5.1.3 Global Gaming Headset Price by Application (2015-2020)
5.2 Global Gaming Headset Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Gaming Headset Sales Forecast by Application (2021-2026)
5.2.2 Global Gaming Headset Revenue Forecast by Application (2021-2026)
5.2.3 Global Gaming Headset Price Forecast by Application (2021-2026)

3 North America Gaming Headset Market Facts & Figures
3.2 North America Gaming Headset Sales Market Share by Company (2015-2020)
3.3 North America Gaming Headset Sales Market Share by Type (2015-2020)
3.4 North America Gaming Headset Sales Market Share by Application (2015-2020)

4 Europe Gaming Headset Market Facts & Figures
4.2 Europe Gaming Headset Sales Market Share by Company (2015-2020)
4.3 Europe Gaming Headset Sales Market Share by Type (2015-2020)
4.4 Europe Gaming Headset Sales Market Share by Application (2015-2020)

5 China Gaming Headset Market Facts & Figures
5.2 China Gaming Headset Sales Market Share by Company (2015-2020)
5.3 China Gaming Headset Sales Market Share by Type (2015-2020)
5.4 China Gaming Headset Sales Market Share by Application (2015-2020)

6 Japan Gaming Headset Market Facts & Figures
6.2 Japan Gaming Headset Sales Market Share by Company (2015-2020)
6.3 Japan Gaming Headset Sales Market Share by Type (2015-2020)
6.4 Japan Gaming Headset Sales Market Share by Application (2015-2020)

7 Southeast Asia Gaming Headset Market Facts & Figures
7.2 Southeast Asia Gaming Headset Sales Market Share by Company (2015-2020)
7.3 Southeast Asia Gaming Headset Sales Market Share by Type (2015-2020)
7.4 Southeast Asia Gaming Headset Sales Market Share by Application (2015-2020)

8 India Gaming Headset Market Facts & Figures
8.2 India Gaming Headset Sales Market Share by Company (2015-2020)
8.3 India Gaming Headset Sales Market Share by Type (2015-2020)
8.4 India Gaming Headset Sales Market Share by Application (2015-2020)

12 Company Profiles and Key Figures in Gaming Headset Business
12.1 Turtle Beach
12.1.1 Turtle Beach Gaming Headset Corporation Information
12.1.2 Turtle Beach Gaming Headset Business Overview and Total Revenue
12.1.3 Turtle Beach Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.1.4 Turtle Beach Gaming Headset Products Offered
12.1.5 Turtle Beach Recent Development
12.2 Sony
12.2.1 Sony Gaming Headset Corporation Information
12.2.2 Sony Gaming Headset Business Overview and Total Revenue
12.2.3 Sony Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.2.4 Sony Gaming Headset Products Offered
12.2.5 Sony Recent Development
12.3 Sennheiser
12.3.1 Sennheiser Gaming Headset Corporation Information
12.3.2 Sennheiser Gaming Headset Business Overview and Total Revenue
12.3.3 Sennheiser Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.3.4 Sennheiser Gaming Headset Products Offered
12.3.5 Sennheiser Recent Development
12.4 PDP-Pelican
12.4.1 PDP-Pelican Gaming Headset Corporation Information
12.4.2 PDP-Pelican Gaming Headset Business Overview and Total Revenue
12.4.3 PDP-Pelican Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.4.4 PDP-Pelican Gaming Headset Products Offered
12.4.5 PDP-Pelican Recent Development
12.5 Skullcandy
12.5.1 Skullcandy Gaming Headset Corporation Information
12.5.2 Skullcandy Gaming Headset Business Overview and Total Revenue
12.5.3 Skullcandy Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Skullcandy Gaming Headset Products Offered
12.5.5 Skullcandy Recent Development
12.6 Microsoft (XBOX)
12.6.1 Microsoft (XBOX) Gaming Headset Corporation Information
12.6.2 Microsoft (XBOX) Gaming Headset Business Overview and Total Revenue
12.6.3 Microsoft (XBOX) Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.6.4 Microsoft (XBOX) Gaming Headset Products Offered
12.6.5 Microsoft (XBOX) Recent Development
12.7 Plantronics
12.7.1 Plantronics Gaming Headset Corporation Information
12.7.2 Plantronics Gaming Headset Business Overview and Total Revenue
12.7.3 Plantronics Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.7.4 Plantronics Gaming Headset Products Offered
12.7.5 Plantronics Recent Development
12.8 Logitech
12.8.1 Logitech Gaming Headset Corporation Information
12.8.2 Logitech Gaming Headset Business Overview and Total Revenue
12.8.3 Logitech Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.8.4 Logitech Gaming Headset Products Offered
12.8.5 Logitech Recent Development
12.9 Somic
12.9.1 Somic Gaming Headset Corporation Information
12.9.2 Somic Gaming Headset Business Overview and Total Revenue
12.9.3 Somic Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.9.4 Somic Gaming Headset Products Offered
12.9.5 Somic Recent Development
12.10 SteelSeries
12.10.1 SteelSeries Gaming Headset Corporation Information
12.10.2 SteelSeries Gaming Headset Business Overview and Total Revenue
12.10.3 SteelSeries Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.10.4 SteelSeries Gaming Headset Products Offered
12.10.5 SteelSeries Recent Development
12.11 Audio-Technica
12.11.1 Audio-Technica Gaming Headset Corporation Information
12.11.2 Audio-Technica Gaming Headset Business Overview and Total Revenue
12.11.3 Audio-Technica Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.11.4 Audio-Technica Gaming Headset Products Offered
12.11.5 Audio-Technica Recent Development
12.12 Creative Technology
12.12.1 Creative Technology Gaming Headset Corporation Information
12.12.2 Creative Technology Gaming Headset Business Overview and Total Revenue
12.12.3 Creative Technology Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.12.4 Creative Technology Gaming Headset Products Offered
12.12.5 Creative Technology Recent Development
12.13 Cooler Master
12.13.1 Cooler Master Gaming Headset Corporation Information
12.13.2 Cooler Master Gaming Headset Business Overview and Total Revenue
12.13.3 Cooler Master Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.13.4 Cooler Master Gaming Headset Products Offered
12.13.5 Cooler Master Recent Development
12.14 Big Ben
12.14.1 Big Ben Gaming Headset Corporation Information
12.14.2 Big Ben Gaming Headset Business Overview and Total Revenue
12.14.3 Big Ben Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.14.4 Big Ben Gaming Headset Products Offered
12.14.5 Big Ben Recent Development
12.15 Corsair
12.15.1 Corsair Gaming Headset Corporation Information
12.15.2 Corsair Gaming Headset Business Overview and Total Revenue
12.15.3 Corsair Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.15.4 Corsair Gaming Headset Products Offered
12.15.5 Corsair Recent Development
12.16 Mad Catz-TRITTON
12.16.1 Mad Catz-TRITTON Gaming Headset Corporation Information
12.16.2 Mad Catz-TRITTON Gaming Headset Business Overview and Total Revenue
12.16.3 Mad Catz-TRITTON Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.16.4 Mad Catz-TRITTON Gaming Headset Products Offered
12.16.5 Mad Catz-TRITTON Recent Development
12.17 Gioteck
12.17.1 Gioteck Gaming Headset Corporation Information
12.17.2 Gioteck Gaming Headset Business Overview and Total Revenue
12.17.3 Gioteck Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.17.4 Gioteck Gaming Headset Products Offered
12.17.5 Gioteck Recent Development
12.18 Accessories 4 Technology
12.18.1 Accessories 4 Technology Gaming Headset Corporation Information
12.18.2 Accessories 4 Technology Gaming Headset Business Overview and Total Revenue
12.18.3 Accessories 4 Technology Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.18.4 Accessories 4 Technology Gaming Headset Products Offered
12.18.5 Accessories 4 Technology Recent Development
12.19 Trust International
12.19.1 Trust International Gaming Headset Corporation Information
12.19.2 Trust International Gaming Headset Business Overview and Total Revenue
12.19.3 Trust International Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.19.4 Trust International Gaming Headset Products Offered
12.19.5 Trust International Recent Development
12.20 Kotion Electronic
12.20.1 Kotion Electronic Gaming Headset Corporation Information
12.20.2 Kotion Electronic Gaming Headset Business Overview and Total Revenue
12.20.3 Kotion Electronic Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.20.4 Kotion Electronic Gaming Headset Products Offered
12.20.5 Kotion Electronic Recent Development
12.21 Hama GmbH
12.21.1 Hama GmbH Gaming Headset Corporation Information
12.21.2 Hama GmbH Gaming Headset Business Overview and Total Revenue
12.21.3 Hama GmbH Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.21.4 Hama GmbH Gaming Headset Products Offered
12.21.5 Hama GmbH Recent Development
12.22 Thrustmaster
12.22.1 Thrustmaster Gaming Headset Corporation Information
12.22.2 Thrustmaster Gaming Headset Business Overview and Total Revenue
12.22.3 Thrustmaster Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.22.4 Thrustmaster Gaming Headset Products Offered
12.22.5 Thrustmaster Recent Development
12.23 Razer
12.23.1 Razer Gaming Headset Corporation Information
12.23.2 Razer Gaming Headset Business Overview and Total Revenue
12.23.3 Razer Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.23.4 Razer Gaming Headset Products Offered
12.23.5 Razer Recent Development
12.24 Genius
12.24.1 Genius Gaming Headset Corporation Information
12.24.2 Genius Gaming Headset Business Overview and Total Revenue
12.24.3 Genius Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
12.24.4 Genius Gaming Headset Products Offered
12.24.5 Genius Recent Development

13 Gaming Headset Manufacturing Cost Analysis
13.1 Gaming Headset Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Gaming Headset
13.4 Gaming Headset Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Gaming Headset Distributors List
14.3 Gaming Headset Customers

15 Market Dynamics
15.1 Market Trends
15.2 Opportunities and Drivers
15.3 Challenges
15.4 Porter’s Five Forces Analysis

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

List of Tables
Table 1. Global Gaming Headset Sales (K Units) Growth Rate by Type (2020-2026)
Table 2. Global Gaming Headset Sales (K Units) Comparison by Application (2020-2026)
Table 3. COVID-19 Impact Global Market: (Four Gaming Headset Market Size Forecast Scenarios)
Table 4. Opportunities and Trends for Gaming Headset Players in the COVID-19 Landscape
Table 5. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 6. Key Regions/Countries Measures against Covid-19 Impact
Table 7. Proposal for Gaming Headset Players to Combat Covid-19 Impact
Table 8. Global Market Gaming Headset Market Size (US$ Million) by Region:2015 VS 2020 &2026
Table 9. Global Gaming Headset Sales (K Units) by Region (2015-2020)
Table 10. Global Gaming Headset Sales Market Share by Region (2015-2020)
Table 11. Global Gaming Headset Revenue (US$ Million) Market Share by Region (2015-2020))
Table 12. Global Gaming Headset Revenue Share by Region (2015-2020)
Table 13. Global Gaming Headset Sales (K Units) Forecast by Region (2021-2026)
Table 14. Global Gaming Headset Sales Market Share Forecast by Region (2021-2026)
Table 15. Global Gaming Headset Revenue (US$ Million) Forecast by Region (2021-2026)
Table 16. Global Gaming Headset Revenue Share Forecast by Region (2021-2026)
Table 17. Global Gaming Headset (K Units) of Key Companies (2015-2020)
Table 18. Global Gaming Headset Sales Share by Company (2015-2020)
Table 19. Global Gaming Headset Revenue (US$ Million) by Company (2015-2020)
Table 20. Global Gaming Headset Revenue Share by Company (2015-2020)
Table 21. Global Gaming Headset by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Headset as of 2019)
Table 22. Global Gaming Headset Average Price (USD/Unit) of Key Company (2015-2020)
Table 23. Manufacturers Gaming Headset Manufacturing Sites and Area Served
Table 24. Manufacturers Gaming Headset Product Type
Table 25. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 26. Main Points Interviewed from Key Gaming Headset Players
Table 27. Global Gaming Headset Sales (K Units) by Type (2015-2020)
Table 28. Global Gaming Headset Sales Share by Type (2015-2020)
Table 29. Global Gaming Headset Revenue (US$ Million) Market Share by Type (2015-2020)
Table 30. Global Gaming Headset Price (K Units) by Type (2015-2020)
Table 31. Global Gaming Headset Sales Share by Type (2021-2026)
Table 32. Global Gaming Headset Revenue (US$ Million) Market Share by Type (2021-2026)
Table 33. Global Gaming Headset Revenue Share by Type (2021-2026)
Table 34. Global Gaming Headset Price (K Units) by Type (2021-2026)
Table 35. Global Gaming Headset Sales (K Units) by Application (2015-2020)
Table 36. Global Gaming Headset Sales Share by Application (2015-2020)
Table 37. Global Gaming Headset Revenue (US$ Million) Market Share by Application (2015-2020)
Table 38. Global Gaming Headset Price (K Units) by Application (2015-2020)
Table 39. Global Gaming Headset Sales (K Units) by Application (2021-2026)
Table 40. Global Gaming Headset Sales Share by Application (2021-2026)
Table 41. Global Gaming Headset Revenue (US$ Million) Market Share by Application (2021-2026)
Table 42. Global Gaming Headset Revenue Share by Application (2021-2026)
Table 43. Global Gaming Headset Price (K Units) by Application (2021-2026)
Table 44. United States Gaming Headset Sales (K Units) by Company (2015-2020)
Table 45. United States Gaming Headset Sales Market Share by Company (2015-2020)
Table 46. United States Gaming Headset Sales (K Units) by Type (2015-2020)
Table 47. United States Gaming Headset Sales Market Share by Type (2015-2020)
Table 48. United States Gaming Headset Sales (K Units) by Application (2015-2020)
Table 49. United States Gaming Headset Sales Market Share by Application (2015-2020)
Table 50. Europe Gaming Headset Sales (K Units) by Company (2015-2020)
Table 51. Europe Gaming Headset Sales Market Share by Company (2015-2020)
Table 52. Europe Gaming Headset Sales (K Units) by Type (2015-2020)
Table 53. Europe Gaming Headset Sales Market Share by Type (2015-2020)
Table 54. Europe Gaming Headset Sales (K Units) by Application (2015-2020)
Table 55. Europe Gaming Headset Sales Market Share by Type (2015-2020)
Table 56. China Gaming Headset Sales (K Units) by Company (2015-2020)
Table 57. China Gaming Headset Sales Market Share by Company (2015-2020)
Table 58. China Gaming Headset Sales (K Units) by Type (2015-2020)
Table 59. China Gaming Headset Sales Market Share by Type (2015-2020)
Table 60. China Gaming Headset Sales (K Units) by Application (2015-2020)
Table 61. China Gaming Headset Sales Market Share by Application (2015-2020)
Table 62. Japan Gaming Headset Sales (K Units) by Company (2015-2020)
Table 63. Japan Gaming Headset Sales Market Share by Company (2015-2020)
Table 64. Japan Gaming Headset Sales (K Units) by Type (2015-2020)
Table 65. Japan Gaming Headset Sales Market Share by Type (2015-2020)
Table 66. Japan Gaming Headset Sales (K Units) by Application (2015-2020)
Table 67. Japan Gaming Headset Sales Market Share by Application (2015-2020)
Table 68. Southeast Asia Gaming Headset Sales (K Units) by Company (2015-2020)
Table 69. Southeast Asia Gaming Headset Sales Market Share by Company (2015-2020)
Table 70. Southeast Asia Gaming Headset Sales (K Units) by Type (2015-2020)
Table 71. Southeast Asia Gaming Headset Sales Market Share by Type (2015-2020)
Table 72. Southeast Asia Gaming Headset Sales (K Units) by Type (2015-2020)
Table 73. Southeast Asia Gaming Headset Sales Market Share by Application (2015-2020)
Table 74. India Gaming Headset Sales (K Units) by Company (2015-2020)
Table 75. India Gaming Headset Sales Market Share by Company (2015-2020)
Table 76. India Gaming Headset Sales (K Units) by Type (2015-2020)
Table 77. India Gaming Headset Sales Market Share by Type (2015-2020)
Table 78. India Gaming Headset Sales (K Units) by Application (2015-2020)
Table 79. India Gaming Headset Sales Market Share by Application (2015-2020)
Table 80. Turtle Beach Corporation Information
Table 81. Turtle Beach Description and Business Overview
Table 82. Turtle Beach Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 83. Turtle Beach Gaming Headset Product
Table 84. Turtle Beach Recent Development
Table 85. Sony Corporation Information
Table 86. Sony Description and Business Overview
Table 87. Sony Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 88. Sony Gaming Headset Product
Table 89. Sony Recent Development
Table 90. Sennheiser Corporation Information
Table 91. Sennheiser Description and Business Overview
Table 92. Sennheiser Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 93. Sennheiser Gaming Headset Product
Table 94. Sennheiser Recent Development
Table 95. PDP-Pelican Corporation Information
Table 96. PDP-Pelican Description and Business Overview
Table 97. PDP-Pelican Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 98. PDP-Pelican Gaming Headset Product
Table 99. PDP-Pelican Recent Development
Table 100. Skullcandy Corporation Information
Table 101. Skullcandy Description and Business Overview
Table 102. Skullcandy Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 103. Skullcandy Gaming Headset Product
Table 104. Skullcandy Recent Development
Table 105. Microsoft (XBOX) Corporation Information
Table 106. Microsoft (XBOX) Description and Business Overview
Table 107. Microsoft (XBOX) Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 108. Microsoft (XBOX) Gaming Headset Product
Table 109. Microsoft (XBOX) Recent Development
Table 110. Plantronics Corporation Information
Table 111. Plantronics Description and Business Overview
Table 112. Plantronics Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 113. Plantronics Gaming Headset Product
Table 114. Plantronics Recent Development
Table 115. Logitech Corporation Information
Table 116. Logitech Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 117. Logitech Description and Business Overview
Table 118. Logitech Gaming Headset Product
Table 119. Logitech Recent Development
Table 120. Somic Corporation Information
Table 121. Somic Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 122. Somic Description and Business Overview
Table 123. Somic Gaming Headset Product
Table 124. Somic Recent Development
Table 125. SteelSeries Corporation Information
Table 126. SteelSeries Description and Business Overview
Table 127. SteelSeries Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 128. SteelSeries Gaming Headset Product
Table 129. SteelSeries Recent Development
Table 130. Audio-Technica Corporation Information
Table 131. Audio-Technica Description and Business Overview
Table 132. Audio-Technica Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 133. Audio-Technica Gaming Headset Product
Table 134. Audio-Technica Recent Development
Table 135. Creative Technology Corporation Information
Table 136. Creative Technology Description and Business Overview
Table 137. Creative Technology Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 138. Creative Technology Gaming Headset Product
Table 139. Creative Technology Recent Development
Table 140. Cooler Master Corporation Information
Table 141. Cooler Master Description and Business Overview
Table 142. Cooler Master Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 143. Cooler Master Gaming Headset Product
Table 144. Cooler Master Recent Development
Table 145. Big Ben Corporation Information
Table 146. Big Ben Description and Business Overview
Table 147. Big Ben Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 148. Big Ben Gaming Headset Product
Table 149. Big Ben Recent Development
Table 150. Corsair Corporation Information
Table 151. Corsair Description and Business Overview
Table 152. Corsair Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 153. Corsair Gaming Headset Product
Table 154. Corsair Recent Development
Table 155. Mad Catz-TRITTON Corporation Information
Table 156. Mad Catz-TRITTON Description and Business Overview
Table 157. Mad Catz-TRITTON Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 158. Mad Catz-TRITTON Gaming Headset Product
Table 159. Mad Catz-TRITTON Recent Development
Table 160. Gioteck Corporation Information
Table 161. Gioteck Description and Business Overview
Table 162. Gioteck Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 163. Gioteck Gaming Headset Product
Table 164. Gioteck Recent Development
Table 165. Accessories 4 Technology Corporation Information
Table 166. Accessories 4 Technology Description and Business Overview
Table 167. Accessories 4 Technology Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 168. Accessories 4 Technology Gaming Headset Product
Table 169. Accessories 4 Technology Recent Development
Table 170. Trust International Corporation Information
Table 171. Trust International Description and Business Overview
Table 172. Trust International Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 173. Trust International Gaming Headset Product
Table 174. Trust International Recent Development
Table 175. Kotion Electronic Corporation Information
Table 176. Kotion Electronic Description and Business Overview
Table 177. Kotion Electronic Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 178. Kotion Electronic Gaming Headset Product
Table 179. Kotion Electronic Recent Development
Table 180. Hama GmbH Corporation Information
Table 181. Hama GmbH Description and Business Overview
Table 182. Hama GmbH Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 183. Hama GmbH Gaming Headset Product
Table 184. Hama GmbH Recent Development
Table 185. Thrustmaster Corporation Information
Table 186. Thrustmaster Description and Business Overview
Table 187. Thrustmaster Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 188. Thrustmaster Gaming Headset Product
Table 189. Thrustmaster Recent Development
Table 190. Razer Corporation Information
Table 191. Razer Description and Business Overview
Table 192. Razer Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 193. Razer Gaming Headset Product
Table 194. Razer Recent Development
Table . Genius Corporation Information
Table . Genius Description and Business Overview
Table . Genius Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table . Genius Gaming Headset Product
Table . Genius Recent Development
Table 200. Production Base and Market Concentration Rate of Raw Material
Table 201. Key Suppliers of Raw Materials
Table 202. Gaming Headset Distributors List
Table 203. Gaming Headset Customers List
Table 204. Market Key Trends
Table 205. Key Opportunities and Drivers: Impact Analysis (2020-2026)
Table 206. Key Challenges
Table 207. Research Programs/Design for This Report
Table 208. Key Data Information from Secondary Sources
Table 209. Key Data Information from Primary Sources
List of Figures
Figure 1. Gaming Headset Product Picture
Figure 2. Global Gaming Headset Sales Market Share by Type in 2020 & 2026
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global Gaming Headset Market Share by Application in 2020 & 2026
Figure 6. Wired USB/Analog 3.5mm Examples
Figure 7. Wireless USB Transmitter Examples
Figure 8. Near Field Communication (NFC) Examples
Figure 9. Others Examples
Figure 10. Global Gaming Headset Sales (K Units) Growth Rate (2015-2026)
Figure 11. Global Gaming Headset Revenue (US$ Million) Growth Rate (2015-2026)
Figure 12. Global Gaming Headset Price Trends Growth Rate (2015-2026) (USD/Unit)
Figure 13. Global Gaming Headset Revenue Market Share by Region: 2015 VS 2020
Figure 14. Global Gaming Headset Revenue Market Share by Region: 2021 VS 2026
Figure 15. United States Gaming Headset Revenue (Million USD) Growth Rate (2015-2026)
Figure 16. United States Gaming Headset Sales (K Units) Growth Rate (2015-2026)
Figure 17. Europe Gaming Headset Revenue (Million USD) Growth Rate (2015-2026)
Figure 18. Europe Gaming Headset Sales (Million USD) Growth Rate (2015-2026)
Figure 19. China Gaming Headset Revenue (Million USD) Growth Rate (2015-2026)
Figure 20. China Gaming Headset Sales (Million USD) and Growth Rate (2015-2026)
Figure 21. Japan Gaming Headset Revenue (Million USD) Growth Rate (2015-2026)
Figure 22. Japan Gaming Headset Sales (Million USD) Growth Rate (2015-2026)
Figure 23. Southeast Asia Gaming Headset Revenue (Million USD) Growth Rate (2015-2026)
Figure 24. Southeast Asia Gaming Headset Sales (Million USD) Growth Rate (2015-2026)
Figure 25. India Gaming Headset Revenue (Million USD) Growth Rate (2015-2026)
Figure 26. India Gaming Headset Sales (Million USD) Growth Rate (2015-2026)
Figure 27. Global 5 Largest Gaming Headset Players Market Share by Revenue in Gaming Headset 2015 & 2019
Figure 28. Gaming Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 29. Global Gaming Headset Revenue Share by Type (2015-2020)
Figure 30. Global Gaming Headset Revenue Growth Rate by Type in 2015 & 2019
Figure 31. Global Gaming Headset Revenue Share by Application (2015-2020)
Figure 32. Global Gaming Headset Revenue Growth Rate by Application in 2015 & 2019
Figure 33. United States Gaming Headset Sales Market Share by Type in 2019
Figure 34. United States Gaming Headset Sales Market Share by Type in 2019
Figure 35. Europe Gaming Headset Sales Market Share by Company in 2019
Figure 36. Europe Gaming Headset Sales Market Share by Type in 2019
Figure 37. Europe Gaming Headset Sales Market Share by Application in 2019
Figure 38. China Gaming Headset Sales Market Share by Company in 2019
Figure 39. China Gaming Headset Sales Market Share by Type in 2019
Figure 40. China Gaming Headset Sales Market Share by Application in 2019
Figure 41. Japan Gaming Headset Sales Market Share by Company in 2019
Figure 42. Japan Gaming Headset Sales Market Share by Type in 2019
Figure 43. Japan Gaming Headset Sales Market Share by Application in 2019
Figure 44. Southeast Asia Gaming Headset Sales Market Share by Company in 2019
Figure 45. Southeast Asia Gaming Headset Sales Market Share by Type in 2019
Figure 46. Southeast Asia Gaming Headset Sales Market Share by Application in 2019
Figure 47. India Gaming Headset Sales Market Share by Company in 2019
Figure 48. India Gaming Headset Sales Market Share by Type in 2019
Figure 49. India Gaming Headset Sales Market Share by Application in 2019
Figure 50. Turtle Beach Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Sony Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Sennheiser Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. PDP-Pelican Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. Skullcandy Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. Microsoft (XBOX) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. Plantronics Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. Logitech Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. Somic Total Revenue (US$ Million): 2019 Compared with 2018
Figure 59. SteelSeries Total Revenue (US$ Million): 2019 Compared with 2018
Figure 60. Audio-Technica Total Revenue (US$ Million): 2019 Compared with 2018
Figure 61. Creative Technology Total Revenue (US$ Million): 2019 Compared with 2018
Figure 62. Cooler Master Total Revenue (US$ Million): 2019 Compared with 2018
Figure 63. Big Ben Total Revenue (US$ Million): 2019 Compared with 2018
Figure 64. Corsair Total Revenue (US$ Million): 2019 Compared with 2018
Figure 65. Mad Catz-TRITTON Total Revenue (US$ Million): 2019 Compared with 2018
Figure 66. Gioteck Total Revenue (US$ Million): 2019 Compared with 2018
Figure 67. Accessories 4 Technology Total Revenue (US$ Million): 2019 Compared with 2018
Figure 68. Trust International Total Revenue (US$ Million): 2019 Compared with 2018
Figure 69. Kotion Electronic Total Revenue (US$ Million): 2019 Compared with 2018
Figure 70. Hama GmbH Total Revenue (US$ Million): 2019 Compared with 2018
Figure 71. Thrustmaster Total Revenue (US$ Million): 2019 Compared with 2018
Figure 72. Razer Total Revenue (US$ Million): 2019 Compared with 2018
Figure 73. Genius Total Revenue (US$ Million): 2019 Compared with 2018
Figure 74. Key Raw Materials Price Trend
Figure 75. Manufacturing Cost Structure of Gaming Headset
Figure 76. Manufacturing Process Analysis of Gaming Headset
Figure 77. Gaming Headset Industrial Chain Analysis
Figure 78. Channels of Distribution
Figure 79. Distributors Profiles
Figure 80. Porter's Five Forces Analysis
Figure 81. Bottom-up and Top-down Approaches for This Report
Figure 82. Data Triangulation
Figure 83. Key Executives Interviewed