▶ 調査レポート

ゲーム機の世界市場レポート2020

• 英文タイトル:Global Gaming Machine Sales Market Report 2020

QYResearchが調査・発行した産業分析レポートです。ゲーム機の世界市場レポート2020 / Global Gaming Machine Sales Market Report 2020 / 20QY06-01764資料のイメージです。• レポートコード:20QY06-01764
• 出版社/出版日:QYResearch / 2020年6月2日
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• レポート形態:英文、PDF、131ページ
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レポート概要
QYResearch社の当調査資料では、ゲーム機のグローバル市場について種類別(リールゲーム機、ビデオゲーム機、マルチデノミネーションゲーム機、その他)、用途別(新規/拡張、交換)、地域別(北米、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。

・ゲーム機市場の概要
・世界の主要地域別ゲーム機市場規模2015-2026
・主要プレイヤーの競争状況・市場シェア
・世界のゲーム機市場規模2015-2026:種類別(リールゲーム機、ビデオゲーム機、マルチデノミネーションゲーム機、その他)
・世界のゲーム機市場規模2015-2026:用途別(新規/拡張、交換)
・ゲーム機の北米市場規模2015-2020
・ゲーム機のヨーロッパ市場規模2015-2020
・ゲーム機の中国市場規模2015-2020
・ゲーム機の日本市場規模2015-2020
・ゲーム機の東南アジア市場規模2015-2020
・ゲーム機のインド市場規模2015-2020
・主要プレイヤーの企業情報:事業概要・売上・企業動向
(Scientific Games、IGT、Aristocrat Leisure、Novomatic、Konami Gaming、Ainsworth Game Technology、Multimedia Games、Universal Entertainment)
・ゲーム機の製造コスト分析
・販売チャネル、流通業者、顧客
・ゲーム機の市場動向・機会・課題
・調査の結論

Gaming Machines are casino gambling machines with three or more reels which spin when a button is pushed. Gaming Machines are also known as one-armed bandits because they were originally operated by one lever on the side of the machine as opposed to a button on the front panel, and because of their ability to leave the player in debt and impoverished
First, for industry structure analysis, the Gaming Machine industry is relatively concentrated. These manufacturers ranging from large multinational corporations to small privately owned companies compete in this industry. The top five producers account for about 70% of the revenue market. Regionally, North America is the biggest market Gaming Machines.

Market Analysis and Insights: Global Gaming Machine Market
The global Gaming Machine market was valued at US$ xx million in 2019 and will reach US$ xx million by the end of 2026, growing at a CAGR of xx% during 2020-2026.
Global Gaming Machine Scope and Market Size
The global Gaming Machine market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Machine market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Gaming Machine market is segmented into
Reel Gaming Machine
Video Gaming Machine
Multi-denomination Gaming Machine
Other

Segment by Application, the Gaming Machine market is segmented into
New/ expansion
Replacement
The Gaming Machine market is analysed and market size information is provided by regions (countries). Segment by Application, the Gaming Machine market is segmented into United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
The report includes region-wise market size for the period 2015-2026. It also includes market size and forecast by players, by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and Gaming Machine Market Share Analysis
Gaming Machine market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Gaming Machine business, the date to enter into the Gaming Machine market, Gaming Machine product introduction, recent developments, etc.
The major vendors covered:
Scientific Games
IGT
Aristocrat Leisure
Novomatic
Konami Gaming
Ainsworth Game Technology
Multimedia Games
Universal Entertainment

レポート目次

Table of Contents

1 Gaming Machine Market Overview
1.1 Gaming Machine Product Scope
1.2 Gaming Machine Segment by Type
1.2.1 Global Gaming Machine Sales by Type (2020-2026)
1.2.2 Reel Gaming Machine
1.2.3 Video Gaming Machine
1.2.4 Multi-denomination Gaming Machine
1.2.5 Other
1.3 Gaming Machine Segment by Application
1.3.1 Global Gaming Machine Sales Comparison by Application (2020-2026)
1.3.2 New/ expansion
1.3.3 Replacement
1.4 Gaming Machine Market Estimates and Forecasts (2015-2026)
1.4.1 Global Gaming Machine Sales Growth Rate (2015-2026)
1.4.2 Global Gaming Machine Revenue and Growth Rate (2015-2026)
1.4.3 Global Gaming Machine Price Trends (2015-2026)

2 Gaming Machine Estimate and Forecast by Region
2.1 Global Gaming Machine Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Gaming Machine Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Gaming Machine Sales Market Share by Region (2015-2020)
2.2.2 Global Gaming Machine Revenue Market Share by Region (2015-2020)
2.3 Global Gaming Machine Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Gaming Machine Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Gaming Machine Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Gaming Machine Estimates and Projections (2015-2026)
2.4.2 Europe Gaming Machine Estimates and Projections (2015-2026)
2.4.3 China Gaming Machine Estimates and Projections (2015-2026)
2.4.4 Japan Gaming Machine Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Gaming Machine Estimates and Projections (2015-2026)
2.4.6 India Gaming Machine Estimates and Projections (2015-2026)
3 Global Gaming Machine Competition Landscape by Players
3.1 Global Top Gaming Machine Players by Sales (2015-2020)
3.2 Global Top Gaming Machine Players by Revenue (2015-2020)
3.3 Global Gaming Machine Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Machine as of 2019)
3.4 Global Gaming Machine Average Price by Company (2015-2020)
3.5 Manufacturers Gaming Machine Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Gaming Machine Players (Opinion Leaders)
4 Global Gaming Machine Market Size by Type
4.1 Global Gaming Machine Historic Market Review by Type (2015-2020)
4.1.1 Global Gaming Machine Sales Market Share by Type (2015-2020)
4.1.2 Global Gaming Machine Revenue Market Share by Type (2015-2020)
4.1.3 Global Gaming Machine Price by Type (2014-2020)
4.2 Global Gaming Machine Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Gaming Machine Sales Forecast by Type (2021-2026)
4.2.2 Global Gaming Machine Revenue Forecast by Type (2021-2026)
4.2.3 Global Gaming Machine Price Forecast by Type (2021-2026)
5 Global Gaming Machine Market Size by Application
5.1 Global Gaming Machine Historic Market Review by Application (2015-2020)
5.1.1 Global Gaming Machine Sales Market Share by Application (2015-2020)
5.1.2 Global Gaming Machine Revenue Market Share by Application (2015-2020)
5.1.3 Global Gaming Machine Price by Application (2015-2020)
5.2 Global Gaming Machine Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Gaming Machine Sales Forecast by Application (2021-2026)
5.2.2 Global Gaming Machine Revenue Forecast by Application (2021-2026)
5.2.3 Global Gaming Machine Price Forecast by Application (2021-2026)

3 North America Gaming Machine Market Facts & Figures
3.2 North America Gaming Machine Sales Market Share by Company (2015-2020)
3.3 North America Gaming Machine Sales Market Share by Type (2015-2020)
3.4 North America Gaming Machine Sales Market Share by Application (2015-2020)

4 Europe Gaming Machine Market Facts & Figures
4.2 Europe Gaming Machine Sales Market Share by Company (2015-2020)
4.3 Europe Gaming Machine Sales Market Share by Type (2015-2020)
4.4 Europe Gaming Machine Sales Market Share by Application (2015-2020)

5 China Gaming Machine Market Facts & Figures
5.2 China Gaming Machine Sales Market Share by Company (2015-2020)
5.3 China Gaming Machine Sales Market Share by Type (2015-2020)
5.4 China Gaming Machine Sales Market Share by Application (2015-2020)

6 Japan Gaming Machine Market Facts & Figures
6.2 Japan Gaming Machine Sales Market Share by Company (2015-2020)
6.3 Japan Gaming Machine Sales Market Share by Type (2015-2020)
6.4 Japan Gaming Machine Sales Market Share by Application (2015-2020)

7 Southeast Asia Gaming Machine Market Facts & Figures
7.2 Southeast Asia Gaming Machine Sales Market Share by Company (2015-2020)
7.3 Southeast Asia Gaming Machine Sales Market Share by Type (2015-2020)
7.4 Southeast Asia Gaming Machine Sales Market Share by Application (2015-2020)

8 India Gaming Machine Market Facts & Figures
8.2 India Gaming Machine Sales Market Share by Company (2015-2020)
8.3 India Gaming Machine Sales Market Share by Type (2015-2020)
8.4 India Gaming Machine Sales Market Share by Application (2015-2020)

12 Company Profiles and Key Figures in Gaming Machine Business
12.1 Scientific Games
12.1.1 Scientific Games Gaming Machine Corporation Information
12.1.2 Scientific Games Gaming Machine Business Overview and Total Revenue
12.1.3 Scientific Games Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.1.4 Scientific Games Gaming Machine Products Offered
12.1.5 Scientific Games Recent Development
12.2 IGT
12.2.1 IGT Gaming Machine Corporation Information
12.2.2 IGT Gaming Machine Business Overview and Total Revenue
12.2.3 IGT Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.2.4 IGT Gaming Machine Products Offered
12.2.5 IGT Recent Development
12.3 Aristocrat Leisure
12.3.1 Aristocrat Leisure Gaming Machine Corporation Information
12.3.2 Aristocrat Leisure Gaming Machine Business Overview and Total Revenue
12.3.3 Aristocrat Leisure Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.3.4 Aristocrat Leisure Gaming Machine Products Offered
12.3.5 Aristocrat Leisure Recent Development
12.4 Novomatic
12.4.1 Novomatic Gaming Machine Corporation Information
12.4.2 Novomatic Gaming Machine Business Overview and Total Revenue
12.4.3 Novomatic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.4.4 Novomatic Gaming Machine Products Offered
12.4.5 Novomatic Recent Development
12.5 Konami Gaming
12.5.1 Konami Gaming Gaming Machine Corporation Information
12.5.2 Konami Gaming Gaming Machine Business Overview and Total Revenue
12.5.3 Konami Gaming Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Konami Gaming Gaming Machine Products Offered
12.5.5 Konami Gaming Recent Development
12.6 Ainsworth Game Technology
12.6.1 Ainsworth Game Technology Gaming Machine Corporation Information
12.6.2 Ainsworth Game Technology Gaming Machine Business Overview and Total Revenue
12.6.3 Ainsworth Game Technology Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.6.4 Ainsworth Game Technology Gaming Machine Products Offered
12.6.5 Ainsworth Game Technology Recent Development
12.7 Multimedia Games
12.7.1 Multimedia Games Gaming Machine Corporation Information
12.7.2 Multimedia Games Gaming Machine Business Overview and Total Revenue
12.7.3 Multimedia Games Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.7.4 Multimedia Games Gaming Machine Products Offered
12.7.5 Multimedia Games Recent Development
12.8 Universal Entertainment
12.8.1 Universal Entertainment Gaming Machine Corporation Information
12.8.2 Universal Entertainment Gaming Machine Business Overview and Total Revenue
12.8.3 Universal Entertainment Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.8.4 Universal Entertainment Gaming Machine Products Offered
12.8.5 Universal Entertainment Recent Development

13 Gaming Machine Manufacturing Cost Analysis
13.1 Gaming Machine Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Gaming Machine
13.4 Gaming Machine Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Gaming Machine Distributors List
14.3 Gaming Machine Customers

15 Market Dynamics
15.1 Market Trends
15.2 Opportunities and Drivers
15.3 Challenges
15.4 Porter’s Five Forces Analysis

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

List of Tables

Table 1. Global Gaming Machine Sales (K Units) Growth Rate by Type (2020-2026)
Table 2. Global Gaming Machine Sales (K Units) Comparison by Application (2020-2026)
Table 3. Global Market Gaming Machine Market Size (US$ Million) by Region:2015 VS 2020 &2026
Table 4. Global Gaming Machine Sales (K Units) by Region (2015-2020)
Table 5. Global Gaming Machine Sales Market Share by Region (2015-2020)
Table 6. Global Gaming Machine Revenue (US$ Million) Market Share by Region (2015-2020))
Table 7. Global Gaming Machine Revenue Share by Region (2015-2020)
Table 8. Global Gaming Machine Sales (K Units) Forecast by Region (2021-2026)
Table 9. Global Gaming Machine Sales Market Share Forecast by Region (2021-2026)
Table 10. Global Gaming Machine Revenue (US$ Million) Forecast by Region (2021-2026)
Table 11. Global Gaming Machine Revenue Share Forecast by Region (2021-2026)
Table 12. Global Gaming Machine (K Units) of Key Companies (2015-2020)
Table 13. Global Gaming Machine Sales Share by Company (2015-2020)
Table 14. Global Gaming Machine Revenue (US$ Million) by Company (2015-2020)
Table 15. Global Gaming Machine Revenue Share by Company (2015-2020)
Table 16. Global Gaming Machine by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Machine as of 2019)
Table 17. Global Gaming Machine Average Price (USD/Unit) of Key Company (2015-2020)
Table 18. Manufacturers Gaming Machine Manufacturing Sites and Area Served
Table 19. Manufacturers Gaming Machine Product Type
Table 20. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 21. Main Points Interviewed from Key Gaming Machine Players
Table 22. Global Gaming Machine Sales (K Units) by Type (2015-2020)
Table 23. Global Gaming Machine Sales Share by Type (2015-2020)
Table 24. Global Gaming Machine Revenue (US$ Million) Market Share by Type (2015-2020)
Table 25. Global Gaming Machine Price (K Units) by Type (2015-2020)
Table 26. Global Gaming Machine Sales Share by Type (2021-2026)
Table 27. Global Gaming Machine Revenue (US$ Million) Market Share by Type (2021-2026)
Table 28. Global Gaming Machine Revenue Share by Type (2021-2026)
Table 29. Global Gaming Machine Price (K Units) by Type (2021-2026)
Table 30. Global Gaming Machine Sales (K Units) by Application (2015-2020)
Table 31. Global Gaming Machine Sales Share by Application (2015-2020)
Table 32. Global Gaming Machine Revenue (US$ Million) Market Share by Application (2015-2020)
Table 33. Global Gaming Machine Price (K Units) by Application (2015-2020)
Table 34. Global Gaming Machine Sales (K Units) by Application (2021-2026)
Table 35. Global Gaming Machine Sales Share by Application (2021-2026)
Table 36. Global Gaming Machine Revenue (US$ Million) Market Share by Application (2021-2026)
Table 37. Global Gaming Machine Revenue Share by Application (2021-2026)
Table 38. Global Gaming Machine Price (K Units) by Application (2021-2026)
Table 39. United States Gaming Machine Sales (K Units) by Company (2015-2020)
Table 40. United States Gaming Machine Sales Market Share by Company (2015-2020)
Table 41. United States Gaming Machine Sales (K Units) by Type (2015-2020)
Table 42. United States Gaming Machine Sales Market Share by Type (2015-2020)
Table 43. United States Gaming Machine Sales (K Units) by Application (2015-2020)
Table 44. United States Gaming Machine Sales Market Share by Application (2015-2020)
Table 45. Europe Gaming Machine Sales (K Units) by Company (2015-2020)
Table 46. Europe Gaming Machine Sales Market Share by Company (2015-2020)
Table 47. Europe Gaming Machine Sales (K Units) by Type (2015-2020)
Table 48. Europe Gaming Machine Sales Market Share by Type (2015-2020)
Table 49. Europe Gaming Machine Sales (K Units) by Application (2015-2020)
Table 50. Europe Gaming Machine Sales Market Share by Type (2015-2020)
Table 51. China Gaming Machine Sales (K Units) by Company (2015-2020)
Table 52. China Gaming Machine Sales Market Share by Company (2015-2020)
Table 53. China Gaming Machine Sales (K Units) by Type (2015-2020)
Table 54. China Gaming Machine Sales Market Share by Type (2015-2020)
Table 55. China Gaming Machine Sales (K Units) by Application (2015-2020)
Table 56. China Gaming Machine Sales Market Share by Application (2015-2020)
Table 57. Japan Gaming Machine Sales (K Units) by Company (2015-2020)
Table 58. Japan Gaming Machine Sales Market Share by Company (2015-2020)
Table 59. Japan Gaming Machine Sales (K Units) by Type (2015-2020)
Table 60. Japan Gaming Machine Sales Market Share by Type (2015-2020)
Table 61. Japan Gaming Machine Sales (K Units) by Application (2015-2020)
Table 62. Japan Gaming Machine Sales Market Share by Application (2015-2020)
Table 63. Southeast Asia Gaming Machine Sales (K Units) by Company (2015-2020)
Table 64. Southeast Asia Gaming Machine Sales Market Share by Company (2015-2020)
Table 65. Southeast Asia Gaming Machine Sales (K Units) by Type (2015-2020)
Table 66. Southeast Asia Gaming Machine Sales Market Share by Type (2015-2020)
Table 67. Southeast Asia Gaming Machine Sales (K Units) by Type (2015-2020)
Table 68. Southeast Asia Gaming Machine Sales Market Share by Application (2015-2020)
Table 69. India Gaming Machine Sales (K Units) by Company (2015-2020)
Table 70. India Gaming Machine Sales Market Share by Company (2015-2020)
Table 71. India Gaming Machine Sales (K Units) by Type (2015-2020)
Table 72. India Gaming Machine Sales Market Share by Type (2015-2020)
Table 73. India Gaming Machine Sales (K Units) by Application (2015-2020)
Table 74. India Gaming Machine Sales Market Share by Application (2015-2020)
Table 75. Scientific Games Corporation Information
Table 76. Scientific Games Description and Business Overview
Table 77. Scientific Games Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 78. Scientific Games Gaming Machine Product
Table 79. Scientific Games Recent Development
Table 80. IGT Corporation Information
Table 81. IGT Description and Business Overview
Table 82. IGT Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 83. IGT Gaming Machine Product
Table 84. IGT Recent Development
Table 85. Aristocrat Leisure Corporation Information
Table 86. Aristocrat Leisure Description and Business Overview
Table 87. Aristocrat Leisure Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 88. Aristocrat Leisure Gaming Machine Product
Table 89. Aristocrat Leisure Recent Development
Table 90. Novomatic Corporation Information
Table 91. Novomatic Description and Business Overview
Table 92. Novomatic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 93. Novomatic Gaming Machine Product
Table 94. Novomatic Recent Development
Table 95. Konami Gaming Corporation Information
Table 96. Konami Gaming Description and Business Overview
Table 97. Konami Gaming Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 98. Konami Gaming Gaming Machine Product
Table 99. Konami Gaming Recent Development
Table 100. Ainsworth Game Technology Corporation Information
Table 101. Ainsworth Game Technology Description and Business Overview
Table 102. Ainsworth Game Technology Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 103. Ainsworth Game Technology Gaming Machine Product
Table 104. Ainsworth Game Technology Recent Development
Table 105. Multimedia Games Corporation Information
Table 106. Multimedia Games Description and Business Overview
Table 107. Multimedia Games Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 108. Multimedia Games Gaming Machine Product
Table 109. Multimedia Games Recent Development
Table 110. Universal Entertainment Corporation Information
Table 111. Universal Entertainment Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 112. Universal Entertainment Description and Business Overview
Table 113. Universal Entertainment Gaming Machine Product
Table 114. Universal Entertainment Recent Development
Table 115. Production Base and Market Concentration Rate of Raw Material
Table 116. Key Suppliers of Raw Materials
Table 117. Gaming Machine Distributors List
Table 118. Gaming Machine Customers List
Table 119. Market Key Trends
Table 120. Key Opportunities and Drivers: Impact Analysis (2020-2026)
Table 121. Key Challenges
Table 122. Research Programs/Design for This Report
Table 123. Key Data Information from Secondary Sources
Table 124. Key Data Information from Primary Sources
List of Figures
Figure 1. Gaming Machine Product Picture
Figure 2. Global Gaming Machine Sales Market Share by Type in 2020 & 2026
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global Gaming Machine Market Share by Application in 2020 & 2026
Figure 6. New/ expansion Examples
Figure 7. Replacement Examples
Figure 8. Global Gaming Machine Sales (K Units) Growth Rate (2015-2026)
Figure 9. Global Gaming Machine Revenue (US$ Million) Growth Rate (2015-2026)
Figure 10. Global Gaming Machine Price Trends Growth Rate (2015-2026) (USD/Unit)
Figure 11. Global Gaming Machine Revenue Market Share by Region: 2015 VS 2020
Figure 12. Global Gaming Machine Revenue Market Share by Region: 2021 VS 2026
Figure 13. United States Gaming Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 14. United States Gaming Machine Sales (K Units) Growth Rate (2015-2026)
Figure 15. Europe Gaming Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 16. Europe Gaming Machine Sales (Million USD) Growth Rate (2015-2026)
Figure 17. China Gaming Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 18. China Gaming Machine Sales (Million USD) and Growth Rate (2015-2026)
Figure 19. Japan Gaming Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 20. Japan Gaming Machine Sales (Million USD) Growth Rate (2015-2026)
Figure 21. Southeast Asia Gaming Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 22. Southeast Asia Gaming Machine Sales (Million USD) Growth Rate (2015-2026)
Figure 23. India Gaming Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 24. India Gaming Machine Sales (Million USD) Growth Rate (2015-2026)
Figure 25. Global 5 Largest Gaming Machine Players Market Share by Revenue in Gaming Machine 2015 & 2019
Figure 26. Gaming Machine Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 27. Global Gaming Machine Revenue Share by Type (2015-2020)
Figure 28. Global Gaming Machine Revenue Growth Rate by Type in 2015 & 2019
Figure 29. Global Gaming Machine Revenue Share by Application (2015-2020)
Figure 30. Global Gaming Machine Revenue Growth Rate by Application in 2015 & 2019
Figure 31. United States Gaming Machine Sales Market Share by Type in 2019
Figure 32. United States Gaming Machine Sales Market Share by Type in 2019
Figure 33. Europe Gaming Machine Sales Market Share by Company in 2019
Figure 34. Europe Gaming Machine Sales Market Share by Type in 2019
Figure 35. Europe Gaming Machine Sales Market Share by Application in 2019
Figure 36. China Gaming Machine Sales Market Share by Company in 2019
Figure 37. China Gaming Machine Sales Market Share by Type in 2019
Figure 38. China Gaming Machine Sales Market Share by Application in 2019
Figure 39. Japan Gaming Machine Sales Market Share by Company in 2019
Figure 40. Japan Gaming Machine Sales Market Share by Type in 2019
Figure 41. Japan Gaming Machine Sales Market Share by Application in 2019
Figure 42. Southeast Asia Gaming Machine Sales Market Share by Company in 2019
Figure 43. Southeast Asia Gaming Machine Sales Market Share by Type in 2019
Figure 44. Southeast Asia Gaming Machine Sales Market Share by Application in 2019
Figure 45. India Gaming Machine Sales Market Share by Company in 2019
Figure 46. India Gaming Machine Sales Market Share by Type in 2019
Figure 47. India Gaming Machine Sales Market Share by Application in 2019
Figure 48. Scientific Games Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. IGT Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. Aristocrat Leisure Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Novomatic Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Konami Gaming Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Ainsworth Game Technology Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. Multimedia Games Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. Universal Entertainment Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. Key Raw Materials Price Trend
Figure 57. Manufacturing Cost Structure of Gaming Machine
Figure 58. Manufacturing Process Analysis of Gaming Machine
Figure 59. Gaming Machine Industrial Chain Analysis
Figure 60. Channels of Distribution
Figure 61. Distributors Profiles
Figure 62. Porter's Five Forces Analysis
Figure 63. Bottom-up and Top-down Approaches for This Report
Figure 64. Data Triangulation
Figure 65. Key Executives Interviewed