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レポート概要
QYResearch社の当調査資料では、拡張現実(AR)及び複合現実(MR)のグローバル市場について種類別(ヘッドマウントディスプレイ(HMD)、ヘッドアップディスプレイ(HUD))、用途別(ヘルスケア、産業、自動車、航空宇宙および防衛、教育、その他)、地域別(北米、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。 ・拡張現実(AR)及び複合現実(MR)市場の概要 ・世界の主要地域別拡張現実(AR)及び複合現実(MR)市場規模2015-2026 ・主要プレイヤーの競争状況・市場シェア ・世界の拡張現実(AR)及び複合現実(MR)市場規模2015-2026:種類別(ヘッドマウントディスプレイ(HMD)、ヘッドアップディスプレイ(HUD)) ・世界の拡張現実(AR)及び複合現実(MR)市場規模2015-2026:用途別(ヘルスケア、産業、自動車、航空宇宙および防衛、教育、その他) ・拡張現実(AR)及び複合現実(MR)の北米市場規模2015-2020 ・拡張現実(AR)及び複合現実(MR)のヨーロッパ市場規模2015-2020 ・拡張現実(AR)及び複合現実(MR)の中国市場規模2015-2020 ・拡張現実(AR)及び複合現実(MR)の日本市場規模2015-2020 ・拡張現実(AR)及び複合現実(MR)の東南アジア市場規模2015-2020 ・拡張現実(AR)及び複合現実(MR)のインド市場規模2015-2020 ・主要プレイヤーの企業情報:事業概要・売上・企業動向 (Microsoft Corporation、Meta Company、Vuzix Corporation、ODG、Seiko Epson Corporation、DAQRI、Samsung Electronics Co., Ltd.、Acer Inc.、Dell Inc.、Magic Leap) ・拡張現実(AR)及び複合現実(MR)の製造コスト分析 ・販売チャネル、流通業者、顧客 ・拡張現実(AR)及び複合現実(MR)の市場動向・機会・課題 ・調査の結論 |
Augmented Reality (AR) is an interactive experience of a real-world environment whose elements are “augmented” by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.
With the advent of technological advancements in the field of audio-video technologies, augmented reality and mixed reality devices have significantly revolutionized the way several industries operate. With the help of enhanced visualization technologies, these devices have not only reduced the workload of industries but also enhanced the overall experience of the user. With the constantly evolving connected technologies such as 5G wireless broadband and Internet of Things (IoT), among others, these devices have the potential to disrupt a multibillion-dollar industry and can possibly be recognized as ground breaking as was the development of personal computers back in 1981.
Market Analysis and Insights: Global Augmented and Mixed Reality Market
The global Augmented and Mixed Reality market was valued at US$ xx million in 2019 and will reach US$ xx million by the end of 2026, growing at a CAGR of xx% during 2020-2026.
Global Augmented and Mixed Reality Scope and Market Size
The global Augmented and Mixed Reality market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Augmented and Mixed Reality market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.
Segment by Type, the Augmented and Mixed Reality market is segmented into
Head Mounted Displays (HMDs)
Head Up Displays (HUDs)
Segment by Application, the Augmented and Mixed Reality market is segmented into
Healthcare
Industrial
Automotive
Aerospace and Defense
Education
Others
The Augmented and Mixed Reality market is analysed and market size information is provided by regions (countries). Segment by Application, the Augmented and Mixed Reality market is segmented into United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
The report includes region-wise market size for the period 2015-2026. It also includes market size and forecast by players, by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and Augmented and Mixed Reality Market Share Analysis
Augmented and Mixed Reality market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Augmented and Mixed Reality business, the date to enter into the Augmented and Mixed Reality market, Augmented and Mixed Reality product introduction, recent developments, etc.
The major vendors covered:
Microsoft Corporation
Meta Company
Vuzix Corporation
ODG
Seiko Epson Corporation
DAQRI
Samsung Electronics Co., Ltd.
Acer Inc.
Dell Inc.
Magic Leap
Table of Contents
1 Augmented and Mixed Reality Market Overview
1.1 Augmented and Mixed Reality Product Scope
1.2 Augmented and Mixed Reality Segment by Type
1.2.1 Global Augmented and Mixed Reality Sales by Type (2020-2026)
1.2.2 Head Mounted Displays (HMDs)
1.2.3 Head Up Displays (HUDs)
1.3 Augmented and Mixed Reality Segment by Application
1.3.1 Global Augmented and Mixed Reality Sales Comparison by Application (2020-2026)
1.3.2 Healthcare
1.3.3 Industrial
1.3.4 Automotive
1.3.5 Aerospace and Defense
1.3.6 Education
1.3.7 Others
1.4 Augmented and Mixed Reality Market Estimates and Forecasts (2015-2026)
1.4.1 Global Augmented and Mixed Reality Sales Growth Rate (2015-2026)
1.4.2 Global Augmented and Mixed Reality Revenue and Growth Rate (2015-2026)
1.4.3 Global Augmented and Mixed Reality Price Trends (2015-2026)
2 Augmented and Mixed Reality Estimate and Forecast by Region
2.1 Global Augmented and Mixed Reality Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Augmented and Mixed Reality Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Augmented and Mixed Reality Sales Market Share by Region (2015-2020)
2.2.2 Global Augmented and Mixed Reality Revenue Market Share by Region (2015-2020)
2.3 Global Augmented and Mixed Reality Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Augmented and Mixed Reality Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Augmented and Mixed Reality Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Augmented and Mixed Reality Estimates and Projections (2015-2026)
2.4.2 Europe Augmented and Mixed Reality Estimates and Projections (2015-2026)
2.4.3 China Augmented and Mixed Reality Estimates and Projections (2015-2026)
2.4.4 Japan Augmented and Mixed Reality Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Augmented and Mixed Reality Estimates and Projections (2015-2026)
2.4.6 India Augmented and Mixed Reality Estimates and Projections (2015-2026)
3 Global Augmented and Mixed Reality Competition Landscape by Players
3.1 Global Top Augmented and Mixed Reality Players by Sales (2015-2020)
3.2 Global Top Augmented and Mixed Reality Players by Revenue (2015-2020)
3.3 Global Augmented and Mixed Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented and Mixed Reality as of 2019)
3.4 Global Augmented and Mixed Reality Average Price by Company (2015-2020)
3.5 Manufacturers Augmented and Mixed Reality Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Augmented and Mixed Reality Players (Opinion Leaders)
4 Global Augmented and Mixed Reality Market Size by Type
4.1 Global Augmented and Mixed Reality Historic Market Review by Type (2015-2020)
4.1.1 Global Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
4.1.2 Global Augmented and Mixed Reality Revenue Market Share by Type (2015-2020)
4.1.3 Global Augmented and Mixed Reality Price by Type (2014-2020)
4.2 Global Augmented and Mixed Reality Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Augmented and Mixed Reality Sales Forecast by Type (2021-2026)
4.2.2 Global Augmented and Mixed Reality Revenue Forecast by Type (2021-2026)
4.2.3 Global Augmented and Mixed Reality Price Forecast by Type (2021-2026)
5 Global Augmented and Mixed Reality Market Size by Application
5.1 Global Augmented and Mixed Reality Historic Market Review by Application (2015-2020)
5.1.1 Global Augmented and Mixed Reality Sales Market Share by Application (2015-2020)
5.1.2 Global Augmented and Mixed Reality Revenue Market Share by Application (2015-2020)
5.1.3 Global Augmented and Mixed Reality Price by Application (2015-2020)
5.2 Global Augmented and Mixed Reality Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Augmented and Mixed Reality Sales Forecast by Application (2021-2026)
5.2.2 Global Augmented and Mixed Reality Revenue Forecast by Application (2021-2026)
5.2.3 Global Augmented and Mixed Reality Price Forecast by Application (2021-2026)
3 North America Augmented and Mixed Reality Market Facts & Figures
3.2 North America Augmented and Mixed Reality Sales Market Share by Company (2015-2020)
3.3 North America Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
3.4 North America Augmented and Mixed Reality Sales Market Share by Application (2015-2020)
4 Europe Augmented and Mixed Reality Market Facts & Figures
4.2 Europe Augmented and Mixed Reality Sales Market Share by Company (2015-2020)
4.3 Europe Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
4.4 Europe Augmented and Mixed Reality Sales Market Share by Application (2015-2020)
5 China Augmented and Mixed Reality Market Facts & Figures
5.2 China Augmented and Mixed Reality Sales Market Share by Company (2015-2020)
5.3 China Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
5.4 China Augmented and Mixed Reality Sales Market Share by Application (2015-2020)
6 Japan Augmented and Mixed Reality Market Facts & Figures
6.2 Japan Augmented and Mixed Reality Sales Market Share by Company (2015-2020)
6.3 Japan Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
6.4 Japan Augmented and Mixed Reality Sales Market Share by Application (2015-2020)
7 Southeast Asia Augmented and Mixed Reality Market Facts & Figures
7.2 Southeast Asia Augmented and Mixed Reality Sales Market Share by Company (2015-2020)
7.3 Southeast Asia Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
7.4 Southeast Asia Augmented and Mixed Reality Sales Market Share by Application (2015-2020)
8 India Augmented and Mixed Reality Market Facts & Figures
8.2 India Augmented and Mixed Reality Sales Market Share by Company (2015-2020)
8.3 India Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
8.4 India Augmented and Mixed Reality Sales Market Share by Application (2015-2020)
12 Company Profiles and Key Figures in Augmented and Mixed Reality Business
12.1 Microsoft Corporation
12.1.1 Microsoft Corporation Augmented and Mixed Reality Corporation Information
12.1.2 Microsoft Corporation Augmented and Mixed Reality Business Overview and Total Revenue
12.1.3 Microsoft Corporation Augmented and Mixed Reality Sales, Revenue and Gross Margin (2015-2020)
12.1.4 Microsoft Corporation Augmented and Mixed Reality Products Offered
12.1.5 Microsoft Corporation Recent Development
12.2 Meta Company
12.2.1 Meta Company Augmented and Mixed Reality Corporation Information
12.2.2 Meta Company Augmented and Mixed Reality Business Overview and Total Revenue
12.2.3 Meta Company Augmented and Mixed Reality Sales, Revenue and Gross Margin (2015-2020)
12.2.4 Meta Company Augmented and Mixed Reality Products Offered
12.2.5 Meta Company Recent Development
12.3 Vuzix Corporation
12.3.1 Vuzix Corporation Augmented and Mixed Reality Corporation Information
12.3.2 Vuzix Corporation Augmented and Mixed Reality Business Overview and Total Revenue
12.3.3 Vuzix Corporation Augmented and Mixed Reality Sales, Revenue and Gross Margin (2015-2020)
12.3.4 Vuzix Corporation Augmented and Mixed Reality Products Offered
12.3.5 Vuzix Corporation Recent Development
12.4 ODG
12.4.1 ODG Augmented and Mixed Reality Corporation Information
12.4.2 ODG Augmented and Mixed Reality Business Overview and Total Revenue
12.4.3 ODG Augmented and Mixed Reality Sales, Revenue and Gross Margin (2015-2020)
12.4.4 ODG Augmented and Mixed Reality Products Offered
12.4.5 ODG Recent Development
12.5 Seiko Epson Corporation
12.5.1 Seiko Epson Corporation Augmented and Mixed Reality Corporation Information
12.5.2 Seiko Epson Corporation Augmented and Mixed Reality Business Overview and Total Revenue
12.5.3 Seiko Epson Corporation Augmented and Mixed Reality Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Seiko Epson Corporation Augmented and Mixed Reality Products Offered
12.5.5 Seiko Epson Corporation Recent Development
12.6 DAQRI
12.6.1 DAQRI Augmented and Mixed Reality Corporation Information
12.6.2 DAQRI Augmented and Mixed Reality Business Overview and Total Revenue
12.6.3 DAQRI Augmented and Mixed Reality Sales, Revenue and Gross Margin (2015-2020)
12.6.4 DAQRI Augmented and Mixed Reality Products Offered
12.6.5 DAQRI Recent Development
12.7 Samsung Electronics Co., Ltd.
12.7.1 Samsung Electronics Co., Ltd. Augmented and Mixed Reality Corporation Information
12.7.2 Samsung Electronics Co., Ltd. Augmented and Mixed Reality Business Overview and Total Revenue
12.7.3 Samsung Electronics Co., Ltd. Augmented and Mixed Reality Sales, Revenue and Gross Margin (2015-2020)
12.7.4 Samsung Electronics Co., Ltd. Augmented and Mixed Reality Products Offered
12.7.5 Samsung Electronics Co., Ltd. Recent Development
12.8 Acer Inc.
12.8.1 Acer Inc. Augmented and Mixed Reality Corporation Information
12.8.2 Acer Inc. Augmented and Mixed Reality Business Overview and Total Revenue
12.8.3 Acer Inc. Augmented and Mixed Reality Sales, Revenue and Gross Margin (2015-2020)
12.8.4 Acer Inc. Augmented and Mixed Reality Products Offered
12.8.5 Acer Inc. Recent Development
12.9 Dell Inc.
12.9.1 Dell Inc. Augmented and Mixed Reality Corporation Information
12.9.2 Dell Inc. Augmented and Mixed Reality Business Overview and Total Revenue
12.9.3 Dell Inc. Augmented and Mixed Reality Sales, Revenue and Gross Margin (2015-2020)
12.9.4 Dell Inc. Augmented and Mixed Reality Products Offered
12.9.5 Dell Inc. Recent Development
12.10 Magic Leap
12.10.1 Magic Leap Augmented and Mixed Reality Corporation Information
12.10.2 Magic Leap Augmented and Mixed Reality Business Overview and Total Revenue
12.10.3 Magic Leap Augmented and Mixed Reality Sales, Revenue and Gross Margin (2015-2020)
12.10.4 Magic Leap Augmented and Mixed Reality Products Offered
12.10.5 Magic Leap Recent Development
13 Augmented and Mixed Reality Manufacturing Cost Analysis
13.1 Augmented and Mixed Reality Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Augmented and Mixed Reality
13.4 Augmented and Mixed Reality Industrial Chain Analysis
14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Augmented and Mixed Reality Distributors List
14.3 Augmented and Mixed Reality Customers
15 Market Dynamics
15.1 Market Trends
15.2 Opportunities and Drivers
15.3 Challenges
15.4 Porter’s Five Forces Analysis
16 Research Findings and Conclusion
17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer
Table 1. Global Augmented and Mixed Reality Sales (K Units) Growth Rate by Type (2020-2026)
Table 2. Global Augmented and Mixed Reality Sales (K Units) Comparison by Application (2020-2026)
Table 3. Global Market Augmented and Mixed Reality Market Size (US$ Million) by Region:2015 VS 2020 &2026
Table 4. Global Augmented and Mixed Reality Sales (K Units) by Region (2015-2020)
Table 5. Global Augmented and Mixed Reality Sales Market Share by Region (2015-2020)
Table 6. Global Augmented and Mixed Reality Revenue (US$ Million) Market Share by Region (2015-2020))
Table 7. Global Augmented and Mixed Reality Revenue Share by Region (2015-2020)
Table 8. Global Augmented and Mixed Reality Sales (K Units) Forecast by Region (2021-2026)
Table 9. Global Augmented and Mixed Reality Sales Market Share Forecast by Region (2021-2026)
Table 10. Global Augmented and Mixed Reality Revenue (US$ Million) Forecast by Region (2021-2026)
Table 11. Global Augmented and Mixed Reality Revenue Share Forecast by Region (2021-2026)
Table 12. Global Augmented and Mixed Reality (K Units) of Key Companies (2015-2020)
Table 13. Global Augmented and Mixed Reality Sales Share by Company (2015-2020)
Table 14. Global Augmented and Mixed Reality Revenue (US$ Million) by Company (2015-2020)
Table 15. Global Augmented and Mixed Reality Revenue Share by Company (2015-2020)
Table 16. Global Augmented and Mixed Reality by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented and Mixed Reality as of 2019)
Table 17. Global Augmented and Mixed Reality Average Price (USD/Unit) of Key Company (2015-2020)
Table 18. Manufacturers Augmented and Mixed Reality Manufacturing Sites and Area Served
Table 19. Manufacturers Augmented and Mixed Reality Product Type
Table 20. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 21. Main Points Interviewed from Key Augmented and Mixed Reality Players
Table 22. Global Augmented and Mixed Reality Sales (K Units) by Type (2015-2020)
Table 23. Global Augmented and Mixed Reality Sales Share by Type (2015-2020)
Table 24. Global Augmented and Mixed Reality Revenue (US$ Million) Market Share by Type (2015-2020)
Table 25. Global Augmented and Mixed Reality Price (K Units) by Type (2015-2020)
Table 26. Global Augmented and Mixed Reality Sales Share by Type (2021-2026)
Table 27. Global Augmented and Mixed Reality Revenue (US$ Million) Market Share by Type (2021-2026)
Table 28. Global Augmented and Mixed Reality Revenue Share by Type (2021-2026)
Table 29. Global Augmented and Mixed Reality Price (K Units) by Type (2021-2026)
Table 30. Global Augmented and Mixed Reality Sales (K Units) by Application (2015-2020)
Table 31. Global Augmented and Mixed Reality Sales Share by Application (2015-2020)
Table 32. Global Augmented and Mixed Reality Revenue (US$ Million) Market Share by Application (2015-2020)
Table 33. Global Augmented and Mixed Reality Price (K Units) by Application (2015-2020)
Table 34. Global Augmented and Mixed Reality Sales (K Units) by Application (2021-2026)
Table 35. Global Augmented and Mixed Reality Sales Share by Application (2021-2026)
Table 36. Global Augmented and Mixed Reality Revenue (US$ Million) Market Share by Application (2021-2026)
Table 37. Global Augmented and Mixed Reality Revenue Share by Application (2021-2026)
Table 38. Global Augmented and Mixed Reality Price (K Units) by Application (2021-2026)
Table 39. United States Augmented and Mixed Reality Sales (K Units) by Company (2015-2020)
Table 40. United States Augmented and Mixed Reality Sales Market Share by Company (2015-2020)
Table 41. United States Augmented and Mixed Reality Sales (K Units) by Type (2015-2020)
Table 42. United States Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
Table 43. United States Augmented and Mixed Reality Sales (K Units) by Application (2015-2020)
Table 44. United States Augmented and Mixed Reality Sales Market Share by Application (2015-2020)
Table 45. Europe Augmented and Mixed Reality Sales (K Units) by Company (2015-2020)
Table 46. Europe Augmented and Mixed Reality Sales Market Share by Company (2015-2020)
Table 47. Europe Augmented and Mixed Reality Sales (K Units) by Type (2015-2020)
Table 48. Europe Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
Table 49. Europe Augmented and Mixed Reality Sales (K Units) by Application (2015-2020)
Table 50. Europe Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
Table 51. China Augmented and Mixed Reality Sales (K Units) by Company (2015-2020)
Table 52. China Augmented and Mixed Reality Sales Market Share by Company (2015-2020)
Table 53. China Augmented and Mixed Reality Sales (K Units) by Type (2015-2020)
Table 54. China Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
Table 55. China Augmented and Mixed Reality Sales (K Units) by Application (2015-2020)
Table 56. China Augmented and Mixed Reality Sales Market Share by Application (2015-2020)
Table 57. Japan Augmented and Mixed Reality Sales (K Units) by Company (2015-2020)
Table 58. Japan Augmented and Mixed Reality Sales Market Share by Company (2015-2020)
Table 59. Japan Augmented and Mixed Reality Sales (K Units) by Type (2015-2020)
Table 60. Japan Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
Table 61. Japan Augmented and Mixed Reality Sales (K Units) by Application (2015-2020)
Table 62. Japan Augmented and Mixed Reality Sales Market Share by Application (2015-2020)
Table 63. Southeast Asia Augmented and Mixed Reality Sales (K Units) by Company (2015-2020)
Table 64. Southeast Asia Augmented and Mixed Reality Sales Market Share by Company (2015-2020)
Table 65. Southeast Asia Augmented and Mixed Reality Sales (K Units) by Type (2015-2020)
Table 66. Southeast Asia Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
Table 67. Southeast Asia Augmented and Mixed Reality Sales (K Units) by Type (2015-2020)
Table 68. Southeast Asia Augmented and Mixed Reality Sales Market Share by Application (2015-2020)
Table 69. India Augmented and Mixed Reality Sales (K Units) by Company (2015-2020)
Table 70. India Augmented and Mixed Reality Sales Market Share by Company (2015-2020)
Table 71. India Augmented and Mixed Reality Sales (K Units) by Type (2015-2020)
Table 72. India Augmented and Mixed Reality Sales Market Share by Type (2015-2020)
Table 73. India Augmented and Mixed Reality Sales (K Units) by Application (2015-2020)
Table 74. India Augmented and Mixed Reality Sales Market Share by Application (2015-2020)
Table 75. Microsoft Corporation Corporation Information
Table 76. Microsoft Corporation Description and Business Overview
Table 77. Microsoft Corporation Augmented and Mixed Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 78. Microsoft Corporation Augmented and Mixed Reality Product
Table 79. Microsoft Corporation Recent Development
Table 80. Meta Company Corporation Information
Table 81. Meta Company Description and Business Overview
Table 82. Meta Company Augmented and Mixed Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 83. Meta Company Augmented and Mixed Reality Product
Table 84. Meta Company Recent Development
Table 85. Vuzix Corporation Corporation Information
Table 86. Vuzix Corporation Description and Business Overview
Table 87. Vuzix Corporation Augmented and Mixed Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 88. Vuzix Corporation Augmented and Mixed Reality Product
Table 89. Vuzix Corporation Recent Development
Table 90. ODG Corporation Information
Table 91. ODG Description and Business Overview
Table 92. ODG Augmented and Mixed Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 93. ODG Augmented and Mixed Reality Product
Table 94. ODG Recent Development
Table 95. Seiko Epson Corporation Corporation Information
Table 96. Seiko Epson Corporation Description and Business Overview
Table 97. Seiko Epson Corporation Augmented and Mixed Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 98. Seiko Epson Corporation Augmented and Mixed Reality Product
Table 99. Seiko Epson Corporation Recent Development
Table 100. DAQRI Corporation Information
Table 101. DAQRI Description and Business Overview
Table 102. DAQRI Augmented and Mixed Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 103. DAQRI Augmented and Mixed Reality Product
Table 104. DAQRI Recent Development
Table 105. Samsung Electronics Co., Ltd. Corporation Information
Table 106. Samsung Electronics Co., Ltd. Description and Business Overview
Table 107. Samsung Electronics Co., Ltd. Augmented and Mixed Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 108. Samsung Electronics Co., Ltd. Augmented and Mixed Reality Product
Table 109. Samsung Electronics Co., Ltd. Recent Development
Table 110. Acer Inc. Corporation Information
Table 111. Acer Inc. Augmented and Mixed Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 112. Acer Inc. Description and Business Overview
Table 113. Acer Inc. Augmented and Mixed Reality Product
Table 114. Acer Inc. Recent Development
Table 115. Dell Inc. Corporation Information
Table 116. Dell Inc. Augmented and Mixed Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 117. Dell Inc. Description and Business Overview
Table 118. Dell Inc. Augmented and Mixed Reality Product
Table 119. Dell Inc. Recent Development
Table 120. Magic Leap Corporation Information
Table 121. Magic Leap Description and Business Overview
Table 122. Magic Leap Augmented and Mixed Reality Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 123. Magic Leap Augmented and Mixed Reality Product
Table 124. Magic Leap Recent Development
Table 125. Production Base and Market Concentration Rate of Raw Material
Table 126. Key Suppliers of Raw Materials
Table 127. Augmented and Mixed Reality Distributors List
Table 128. Augmented and Mixed Reality Customers List
Table 129. Market Key Trends
Table 130. Key Opportunities and Drivers: Impact Analysis (2020-2026)
Table 131. Key Challenges
Table 132. Research Programs/Design for This Report
Table 133. Key Data Information from Secondary Sources
Table 134. Key Data Information from Primary Sources
List of Figures
Figure 1. Augmented and Mixed Reality Product Picture
Figure 2. Global Augmented and Mixed Reality Sales Market Share by Type in 2020 & 2026
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global Augmented and Mixed Reality Market Share by Application in 2020 & 2026
Figure 6. Healthcare Examples
Figure 7. Industrial Examples
Figure 8. Automotive Examples
Figure 9. Aerospace and Defense Examples
Figure 10. Education Examples
Figure 11. Others Examples
Figure 12. Global Augmented and Mixed Reality Sales (K Units) Growth Rate (2015-2026)
Figure 13. Global Augmented and Mixed Reality Revenue (US$ Million) Growth Rate (2015-2026)
Figure 14. Global Augmented and Mixed Reality Price Trends Growth Rate (2015-2026) (USD/Unit)
Figure 15. Global Augmented and Mixed Reality Revenue Market Share by Region: 2015 VS 2020
Figure 16. Global Augmented and Mixed Reality Revenue Market Share by Region: 2021 VS 2026
Figure 17. United States Augmented and Mixed Reality Revenue (Million USD) Growth Rate (2015-2026)
Figure 18. United States Augmented and Mixed Reality Sales (K Units) Growth Rate (2015-2026)
Figure 19. Europe Augmented and Mixed Reality Revenue (Million USD) Growth Rate (2015-2026)
Figure 20. Europe Augmented and Mixed Reality Sales (Million USD) Growth Rate (2015-2026)
Figure 21. China Augmented and Mixed Reality Revenue (Million USD) Growth Rate (2015-2026)
Figure 22. China Augmented and Mixed Reality Sales (Million USD) and Growth Rate (2015-2026)
Figure 23. Japan Augmented and Mixed Reality Revenue (Million USD) Growth Rate (2015-2026)
Figure 24. Japan Augmented and Mixed Reality Sales (Million USD) Growth Rate (2015-2026)
Figure 25. Southeast Asia Augmented and Mixed Reality Revenue (Million USD) Growth Rate (2015-2026)
Figure 26. Southeast Asia Augmented and Mixed Reality Sales (Million USD) Growth Rate (2015-2026)
Figure 27. India Augmented and Mixed Reality Revenue (Million USD) Growth Rate (2015-2026)
Figure 28. India Augmented and Mixed Reality Sales (Million USD) Growth Rate (2015-2026)
Figure 29. Global 5 Largest Augmented and Mixed Reality Players Market Share by Revenue in Augmented and Mixed Reality 2015 & 2019
Figure 30. Augmented and Mixed Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 31. Global Augmented and Mixed Reality Revenue Share by Type (2015-2020)
Figure 32. Global Augmented and Mixed Reality Revenue Growth Rate by Type in 2015 & 2019
Figure 33. Global Augmented and Mixed Reality Revenue Share by Application (2015-2020)
Figure 34. Global Augmented and Mixed Reality Revenue Growth Rate by Application in 2015 & 2019
Figure 35. United States Augmented and Mixed Reality Sales Market Share by Type in 2019
Figure 36. United States Augmented and Mixed Reality Sales Market Share by Type in 2019
Figure 37. Europe Augmented and Mixed Reality Sales Market Share by Company in 2019
Figure 38. Europe Augmented and Mixed Reality Sales Market Share by Type in 2019
Figure 39. Europe Augmented and Mixed Reality Sales Market Share by Application in 2019
Figure 40. China Augmented and Mixed Reality Sales Market Share by Company in 2019
Figure 41. China Augmented and Mixed Reality Sales Market Share by Type in 2019
Figure 42. China Augmented and Mixed Reality Sales Market Share by Application in 2019
Figure 43. Japan Augmented and Mixed Reality Sales Market Share by Company in 2019
Figure 44. Japan Augmented and Mixed Reality Sales Market Share by Type in 2019
Figure 45. Japan Augmented and Mixed Reality Sales Market Share by Application in 2019
Figure 46. Southeast Asia Augmented and Mixed Reality Sales Market Share by Company in 2019
Figure 47. Southeast Asia Augmented and Mixed Reality Sales Market Share by Type in 2019
Figure 48. Southeast Asia Augmented and Mixed Reality Sales Market Share by Application in 2019
Figure 49. India Augmented and Mixed Reality Sales Market Share by Company in 2019
Figure 50. India Augmented and Mixed Reality Sales Market Share by Type in 2019
Figure 51. India Augmented and Mixed Reality Sales Market Share by Application in 2019
Figure 52. Microsoft Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Meta Company Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. Vuzix Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. ODG Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. Seiko Epson Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. DAQRI Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. Samsung Electronics Co., Ltd. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 59. Acer Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 60. Dell Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 61. Magic Leap Total Revenue (US$ Million): 2019 Compared with 2018
Figure 62. Key Raw Materials Price Trend
Figure 63. Manufacturing Cost Structure of Augmented and Mixed Reality
Figure 64. Manufacturing Process Analysis of Augmented and Mixed Reality
Figure 65. Augmented and Mixed Reality Industrial Chain Analysis
Figure 66. Channels of Distribution
Figure 67. Distributors Profiles
Figure 68. Porter's Five Forces Analysis
Figure 69. Bottom-up and Top-down Approaches for This Report
Figure 70. Data Triangulation
Figure 71. Key Executives Interviewed