▶ 調査レポート

ヘッドセットの世界市場レポート2020

• 英文タイトル:Global Headset Sales Market Report 2020

QYResearchが調査・発行した産業分析レポートです。ヘッドセットの世界市場レポート2020 / Global Headset Sales Market Report 2020 / 20QY06-03600資料のイメージです。• レポートコード:20QY06-03600
• 出版社/出版日:QYResearch / 2020年6月2日
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• レポート形態:英文、PDF、140ページ
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レポート概要
QYResearch社の当調査資料では、ヘッドセットのグローバル市場について種類別(有線ヘッドセット、ブルートゥースヘッドセット、その他)、用途別(スマートフォン、PC、ウェアラブル)、地域別(北米、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。

・ヘッドセット市場の概要
・世界の主要地域別ヘッドセット市場規模2015-2026
・主要プレイヤーの競争状況・市場シェア
・世界のヘッドセット市場規模2015-2026:種類別(有線ヘッドセット、ブルートゥースヘッドセット、その他)
・世界のヘッドセット市場規模2015-2026:用途別(スマートフォン、PC、ウェアラブル)
・ヘッドセットの北米市場規模2015-2020
・ヘッドセットのヨーロッパ市場規模2015-2020
・ヘッドセットの中国市場規模2015-2020
・ヘッドセットの日本市場規模2015-2020
・ヘッドセットの東南アジア市場規模2015-2020
・ヘッドセットのインド市場規模2015-2020
・主要プレイヤーの企業情報:事業概要・売上・企業動向
(Beats、Plantronics、Sennheiser、Sony、GN Netcom、Harman、Bose、JVC、Philips、Logitech、Skullcandy、Audio-Technica、Jawbone、Motorola、Monster、Samsung、LG)
・ヘッドセットの製造コスト分析
・販売チャネル、流通業者、顧客
・ヘッドセットの市場動向・機会・課題
・調査の結論

Headset are listening devices. They can be worn in the ear, on the ear, or around the head of users. They convert an electrical signal to a corresponding sound in the user’s ear.
Headset industry is relatively concentrated, players are mostly in the North America and Asia. However, there are great many of headset OEM/ODM factories in China, so China output value accounted for more than 78.55% of the total output value of global headset in 2016, and the shipments of headset which was made in China, has reached 2412 million units in 2016, and accounted for 95.04% of global market share.

Market Analysis and Insights: Global Headset Market
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Headset market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Headset industry.
Based on our recent survey, we have several different scenarios about the Headset YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ 3270.6 million in 2019. The market size of Headset will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.

Global Headset Scope and Market Size
The global Headset market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Headset market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Headset market is segmented into
Wired Headset
Bluetooth Headset
Other Headset

Segment by Application, the Headset market is segmented into
Smartphone
PC
Wearable

The Headset market is analysed and market size information is provided by regions (countries). Segment by Application, the Headset market is segmented into United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
The report includes region-wise market size for the period 2015-2026. It also includes market size and forecast by players, by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.

Competitive Landscape and Headset Market Share Analysis
Headset market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Headset business, the date to enter into the Headset market, Headset product introduction, recent developments, etc.

The major vendors covered:
Beats
Plantronics
Sennheiser
Sony
GN Netcom
Harman
Bose
JVC
Philips
Logitech
Skullcandy
Audio-Technica
Jawbone
Motorola
Monster
Samsung
LG

レポート目次

1 Headset Market Overview
1.1 Headset Product Scope
1.2 Headset Segment by Type
1.2.1 Global Headset Sales by Type (2020-2026)
1.2.2 Wired Headset
1.2.3 Bluetooth Headset
1.2.4 Other Headset
1.3 Headset Segment by Application
1.3.1 Global Headset Sales Comparison by Application (2020-2026)
1.3.2 Smartphone
1.3.3 PC
1.3.4 Wearable
1.4 Headset Market Estimates and Forecasts (2015-2026)
1.4.1 Global Headset Sales Growth Rate (2015-2026)
1.4.2 Global Headset Revenue and Growth Rate (2015-2026)
1.4.3 Global Headset Price Trends (2015-2026)
1.5 Coronavirus Disease 2019 (Covid-19): Headset Industry Impact
1.5.1 How the Covid-19 is Affecting the Headset Industry
1.5.1.1 Headset Business Impact Assessment – Covid-19
1.5.1.2 Supply Chain Challenges
1.5.1.3 COVID-19’s Impact On Crude Oil and Refined Products
1.5.2 Market Trends and Headset Potential Opportunities in the COVID-19 Landscape
1.5.3 Measures / Proposal against Covid-19
1.5.3.1 Government Measures to Combat Covid-19 Impact
1.5.3.2 Proposal for Headset Players to Combat Covid-19 Impact

2 Headset Estimate and Forecast by Region
2.1 Global Headset Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Headset Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Headset Sales Market Share by Region (2015-2020)
2.2.2 Global Headset Revenue Market Share by Region (2015-2020)
2.3 Global Headset Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Headset Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Headset Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Headset Estimates and Projections (2015-2026)
2.4.2 Europe Headset Estimates and Projections (2015-2026)
2.4.3 China Headset Estimates and Projections (2015-2026)
2.4.4 Japan Headset Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Headset Estimates and Projections (2015-2026)
2.4.6 India Headset Estimates and Projections (2015-2026)
3 Global Headset Competition Landscape by Players
3.1 Global Top Headset Players by Sales (2015-2020)
3.2 Global Top Headset Players by Revenue (2015-2020)
3.3 Global Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Headset as of 2019)
3.4 Global Headset Average Price by Company (2015-2020)
3.5 Manufacturers Headset Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Headset Players (Opinion Leaders)
4 Global Headset Market Size by Type
4.1 Global Headset Historic Market Review by Type (2015-2020)
4.1.1 Global Headset Sales Market Share by Type (2015-2020)
4.1.2 Global Headset Revenue Market Share by Type (2015-2020)
4.1.3 Global Headset Price by Type (2014-2020)
4.2 Global Headset Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Headset Sales Forecast by Type (2021-2026)
4.2.2 Global Headset Revenue Forecast by Type (2021-2026)
4.2.3 Global Headset Price Forecast by Type (2021-2026)
5 Global Headset Market Size by Application
5.1 Global Headset Historic Market Review by Application (2015-2020)
5.1.1 Global Headset Sales Market Share by Application (2015-2020)
5.1.2 Global Headset Revenue Market Share by Application (2015-2020)
5.1.3 Global Headset Price by Application (2015-2020)
5.2 Global Headset Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Headset Sales Forecast by Application (2021-2026)
5.2.2 Global Headset Revenue Forecast by Application (2021-2026)
5.2.3 Global Headset Price Forecast by Application (2021-2026)

3 North America Headset Market Facts & Figures
3.2 North America Headset Sales Market Share by Company (2015-2020)
3.3 North America Headset Sales Market Share by Type (2015-2020)
3.4 North America Headset Sales Market Share by Application (2015-2020)

4 Europe Headset Market Facts & Figures
4.2 Europe Headset Sales Market Share by Company (2015-2020)
4.3 Europe Headset Sales Market Share by Type (2015-2020)
4.4 Europe Headset Sales Market Share by Application (2015-2020)

5 China Headset Market Facts & Figures
5.2 China Headset Sales Market Share by Company (2015-2020)
5.3 China Headset Sales Market Share by Type (2015-2020)
5.4 China Headset Sales Market Share by Application (2015-2020)

6 Japan Headset Market Facts & Figures
6.2 Japan Headset Sales Market Share by Company (2015-2020)
6.3 Japan Headset Sales Market Share by Type (2015-2020)
6.4 Japan Headset Sales Market Share by Application (2015-2020)

7 Southeast Asia Headset Market Facts & Figures
7.2 Southeast Asia Headset Sales Market Share by Company (2015-2020)
7.3 Southeast Asia Headset Sales Market Share by Type (2015-2020)
7.4 Southeast Asia Headset Sales Market Share by Application (2015-2020)

8 India Headset Market Facts & Figures
8.2 India Headset Sales Market Share by Company (2015-2020)
8.3 India Headset Sales Market Share by Type (2015-2020)
8.4 India Headset Sales Market Share by Application (2015-2020)

12 Company Profiles and Key Figures in Headset Business
12.1 Beats
12.1.1 Beats Headset Corporation Information
12.1.2 Beats Headset Business Overview and Total Revenue
12.1.3 Beats Headset Sales, Revenue and Gross Margin (2015-2020)
12.1.4 Beats Headset Products Offered
12.1.5 Beats Recent Development
12.2 Plantronics
12.2.1 Plantronics Headset Corporation Information
12.2.2 Plantronics Headset Business Overview and Total Revenue
12.2.3 Plantronics Headset Sales, Revenue and Gross Margin (2015-2020)
12.2.4 Plantronics Headset Products Offered
12.2.5 Plantronics Recent Development
12.3 Sennheiser
12.3.1 Sennheiser Headset Corporation Information
12.3.2 Sennheiser Headset Business Overview and Total Revenue
12.3.3 Sennheiser Headset Sales, Revenue and Gross Margin (2015-2020)
12.3.4 Sennheiser Headset Products Offered
12.3.5 Sennheiser Recent Development
12.4 Sony
12.4.1 Sony Headset Corporation Information
12.4.2 Sony Headset Business Overview and Total Revenue
12.4.3 Sony Headset Sales, Revenue and Gross Margin (2015-2020)
12.4.4 Sony Headset Products Offered
12.4.5 Sony Recent Development
12.5 GN Netcom
12.5.1 GN Netcom Headset Corporation Information
12.5.2 GN Netcom Headset Business Overview and Total Revenue
12.5.3 GN Netcom Headset Sales, Revenue and Gross Margin (2015-2020)
12.5.4 GN Netcom Headset Products Offered
12.5.5 GN Netcom Recent Development
12.6 Harman
12.6.1 Harman Headset Corporation Information
12.6.2 Harman Headset Business Overview and Total Revenue
12.6.3 Harman Headset Sales, Revenue and Gross Margin (2015-2020)
12.6.4 Harman Headset Products Offered
12.6.5 Harman Recent Development
12.7 Bose
12.7.1 Bose Headset Corporation Information
12.7.2 Bose Headset Business Overview and Total Revenue
12.7.3 Bose Headset Sales, Revenue and Gross Margin (2015-2020)
12.7.4 Bose Headset Products Offered
12.7.5 Bose Recent Development
12.8 JVC
12.8.1 JVC Headset Corporation Information
12.8.2 JVC Headset Business Overview and Total Revenue
12.8.3 JVC Headset Sales, Revenue and Gross Margin (2015-2020)
12.8.4 JVC Headset Products Offered
12.8.5 JVC Recent Development
12.9 Philips
12.9.1 Philips Headset Corporation Information
12.9.2 Philips Headset Business Overview and Total Revenue
12.9.3 Philips Headset Sales, Revenue and Gross Margin (2015-2020)
12.9.4 Philips Headset Products Offered
12.9.5 Philips Recent Development
12.10 Logitech
12.10.1 Logitech Headset Corporation Information
12.10.2 Logitech Headset Business Overview and Total Revenue
12.10.3 Logitech Headset Sales, Revenue and Gross Margin (2015-2020)
12.10.4 Logitech Headset Products Offered
12.10.5 Logitech Recent Development
12.11 Skullcandy
12.11.1 Skullcandy Headset Corporation Information
12.11.2 Skullcandy Headset Business Overview and Total Revenue
12.11.3 Skullcandy Headset Sales, Revenue and Gross Margin (2015-2020)
12.11.4 Skullcandy Headset Products Offered
12.11.5 Skullcandy Recent Development
12.12 Audio-Technica
12.12.1 Audio-Technica Headset Corporation Information
12.12.2 Audio-Technica Headset Business Overview and Total Revenue
12.12.3 Audio-Technica Headset Sales, Revenue and Gross Margin (2015-2020)
12.12.4 Audio-Technica Headset Products Offered
12.12.5 Audio-Technica Recent Development
12.13 Jawbone
12.13.1 Jawbone Headset Corporation Information
12.13.2 Jawbone Headset Business Overview and Total Revenue
12.13.3 Jawbone Headset Sales, Revenue and Gross Margin (2015-2020)
12.13.4 Jawbone Headset Products Offered
12.13.5 Jawbone Recent Development
12.14 Motorola
12.14.1 Motorola Headset Corporation Information
12.14.2 Motorola Headset Business Overview and Total Revenue
12.14.3 Motorola Headset Sales, Revenue and Gross Margin (2015-2020)
12.14.4 Motorola Headset Products Offered
12.14.5 Motorola Recent Development
12.15 Monster
12.15.1 Monster Headset Corporation Information
12.15.2 Monster Headset Business Overview and Total Revenue
12.15.3 Monster Headset Sales, Revenue and Gross Margin (2015-2020)
12.15.4 Monster Headset Products Offered
12.15.5 Monster Recent Development
12.16 Samsung
12.16.1 Samsung Headset Corporation Information
12.16.2 Samsung Headset Business Overview and Total Revenue
12.16.3 Samsung Headset Sales, Revenue and Gross Margin (2015-2020)
12.16.4 Samsung Headset Products Offered
12.16.5 Samsung Recent Development
12.17 LG
12.17.1 LG Headset Corporation Information
12.17.2 LG Headset Business Overview and Total Revenue
12.17.3 LG Headset Sales, Revenue and Gross Margin (2015-2020)
12.17.4 LG Headset Products Offered
12.17.5 LG Recent Development

13 Headset Manufacturing Cost Analysis
13.1 Headset Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Headset
13.4 Headset Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Headset Distributors List
14.3 Headset Customers

15 Market Dynamics
15.1 Market Trends
15.2 Opportunities and Drivers
15.3 Challenges
15.4 Porter’s Five Forces Analysis

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

List of Tables
Table 1. Global Headset Sales (M Units) Growth Rate by Type (2020-2026)
Table 2. Global Headset Sales (M Units) Comparison by Application (2020-2026)
Table 3. COVID-19 Impact Global Market: (Four Headset Market Size Forecast Scenarios)
Table 4. Opportunities and Trends for Headset Players in the COVID-19 Landscape
Table 5. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 6. Key Regions/Countries Measures against Covid-19 Impact
Table 7. Proposal for Headset Players to Combat Covid-19 Impact
Table 8. Global Market Headset Market Size (US$ Million) by Region:2015 VS 2020 &2026
Table 9. Global Headset Sales (M Units) by Region (2015-2020)
Table 10. Global Headset Sales Market Share by Region (2015-2020)
Table 11. Global Headset Revenue (US$ Million) Market Share by Region (2015-2020))
Table 12. Global Headset Revenue Share by Region (2015-2020)
Table 13. Global Headset Sales (M Units) Forecast by Region (2021-2026)
Table 14. Global Headset Sales Market Share Forecast by Region (2021-2026)
Table 15. Global Headset Revenue (US$ Million) Forecast by Region (2021-2026)
Table 16. Global Headset Revenue Share Forecast by Region (2021-2026)
Table 17. Global Headset (M Units) of Key Companies (2015-2020)
Table 18. Global Headset Sales Share by Company (2015-2020)
Table 19. Global Headset Revenue (US$ Million) by Company (2015-2020)
Table 20. Global Headset Revenue Share by Company (2015-2020)
Table 21. Global Headset by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Headset as of 2019)
Table 22. Global Headset Average Price (USD/Unit) of Key Company (2015-2020)
Table 23. Manufacturers Headset Manufacturing Sites and Area Served
Table 24. Manufacturers Headset Product Type
Table 25. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 26. Main Points Interviewed from Key Headset Players
Table 27. Global Headset Sales (M Units) by Type (2015-2020)
Table 28. Global Headset Sales Share by Type (2015-2020)
Table 29. Global Headset Revenue (US$ Million) Market Share by Type (2015-2020)
Table 30. Global Headset Price (M Units) by Type (2015-2020)
Table 31. Global Headset Sales Share by Type (2021-2026)
Table 32. Global Headset Revenue (US$ Million) Market Share by Type (2021-2026)
Table 33. Global Headset Revenue Share by Type (2021-2026)
Table 34. Global Headset Price (M Units) by Type (2021-2026)
Table 35. Global Headset Sales (M Units) by Application (2015-2020)
Table 36. Global Headset Sales Share by Application (2015-2020)
Table 37. Global Headset Revenue (US$ Million) Market Share by Application (2015-2020)
Table 38. Global Headset Price (M Units) by Application (2015-2020)
Table 39. Global Headset Sales (M Units) by Application (2021-2026)
Table 40. Global Headset Sales Share by Application (2021-2026)
Table 41. Global Headset Revenue (US$ Million) Market Share by Application (2021-2026)
Table 42. Global Headset Revenue Share by Application (2021-2026)
Table 43. Global Headset Price (M Units) by Application (2021-2026)
Table 44. United States Headset Sales (M Units) by Company (2015-2020)
Table 45. United States Headset Sales Market Share by Company (2015-2020)
Table 46. United States Headset Sales (M Units) by Type (2015-2020)
Table 47. United States Headset Sales Market Share by Type (2015-2020)
Table 48. United States Headset Sales (M Units) by Application (2015-2020)
Table 49. United States Headset Sales Market Share by Application (2015-2020)
Table 50. Europe Headset Sales (M Units) by Company (2015-2020)
Table 51. Europe Headset Sales Market Share by Company (2015-2020)
Table 52. Europe Headset Sales (M Units) by Type (2015-2020)
Table 53. Europe Headset Sales Market Share by Type (2015-2020)
Table 54. Europe Headset Sales (M Units) by Application (2015-2020)
Table 55. Europe Headset Sales Market Share by Type (2015-2020)
Table 56. China Headset Sales (M Units) by Company (2015-2020)
Table 57. China Headset Sales Market Share by Company (2015-2020)
Table 58. China Headset Sales (M Units) by Type (2015-2020)
Table 59. China Headset Sales Market Share by Type (2015-2020)
Table 60. China Headset Sales (M Units) by Application (2015-2020)
Table 61. China Headset Sales Market Share by Application (2015-2020)
Table 62. Japan Headset Sales (M Units) by Company (2015-2020)
Table 63. Japan Headset Sales Market Share by Company (2015-2020)
Table 64. Japan Headset Sales (M Units) by Type (2015-2020)
Table 65. Japan Headset Sales Market Share by Type (2015-2020)
Table 66. Japan Headset Sales (M Units) by Application (2015-2020)
Table 67. Japan Headset Sales Market Share by Application (2015-2020)
Table 68. Southeast Asia Headset Sales (M Units) by Company (2015-2020)
Table 69. Southeast Asia Headset Sales Market Share by Company (2015-2020)
Table 70. Southeast Asia Headset Sales (M Units) by Type (2015-2020)
Table 71. Southeast Asia Headset Sales Market Share by Type (2015-2020)
Table 72. Southeast Asia Headset Sales (M Units) by Type (2015-2020)
Table 73. Southeast Asia Headset Sales Market Share by Application (2015-2020)
Table 74. India Headset Sales (M Units) by Company (2015-2020)
Table 75. India Headset Sales Market Share by Company (2015-2020)
Table 76. India Headset Sales (M Units) by Type (2015-2020)
Table 77. India Headset Sales Market Share by Type (2015-2020)
Table 78. India Headset Sales (M Units) by Application (2015-2020)
Table 79. India Headset Sales Market Share by Application (2015-2020)
Table 80. Beats Corporation Information
Table 81. Beats Description and Business Overview
Table 82. Beats Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 83. Beats Headset Product
Table 84. Beats Recent Development
Table 85. Plantronics Corporation Information
Table 86. Plantronics Description and Business Overview
Table 87. Plantronics Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 88. Plantronics Headset Product
Table 89. Plantronics Recent Development
Table 90. Sennheiser Corporation Information
Table 91. Sennheiser Description and Business Overview
Table 92. Sennheiser Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 93. Sennheiser Headset Product
Table 94. Sennheiser Recent Development
Table 95. Sony Corporation Information
Table 96. Sony Description and Business Overview
Table 97. Sony Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 98. Sony Headset Product
Table 99. Sony Recent Development
Table 100. GN Netcom Corporation Information
Table 101. GN Netcom Description and Business Overview
Table 102. GN Netcom Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 103. GN Netcom Headset Product
Table 104. GN Netcom Recent Development
Table 105. Harman Corporation Information
Table 106. Harman Description and Business Overview
Table 107. Harman Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 108. Harman Headset Product
Table 109. Harman Recent Development
Table 110. Bose Corporation Information
Table 111. Bose Description and Business Overview
Table 112. Bose Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 113. Bose Headset Product
Table 114. Bose Recent Development
Table 115. JVC Corporation Information
Table 116. JVC Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 117. JVC Description and Business Overview
Table 118. JVC Headset Product
Table 119. JVC Recent Development
Table 120. Philips Corporation Information
Table 121. Philips Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 122. Philips Description and Business Overview
Table 123. Philips Headset Product
Table 124. Philips Recent Development
Table 125. Logitech Corporation Information
Table 126. Logitech Description and Business Overview
Table 127. Logitech Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 128. Logitech Headset Product
Table 129. Logitech Recent Development
Table 130. Skullcandy Corporation Information
Table 131. Skullcandy Description and Business Overview
Table 132. Skullcandy Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 133. Skullcandy Headset Product
Table 134. Skullcandy Recent Development
Table 135. Audio-Technica Corporation Information
Table 136. Audio-Technica Description and Business Overview
Table 137. Audio-Technica Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 138. Audio-Technica Headset Product
Table 139. Audio-Technica Recent Development
Table 140. Jawbone Corporation Information
Table 141. Jawbone Description and Business Overview
Table 142. Jawbone Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 143. Jawbone Headset Product
Table 144. Jawbone Recent Development
Table 145. Motorola Corporation Information
Table 146. Motorola Description and Business Overview
Table 147. Motorola Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 148. Motorola Headset Product
Table 149. Motorola Recent Development
Table 150. Monster Corporation Information
Table 151. Monster Description and Business Overview
Table 152. Monster Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 153. Monster Headset Product
Table 154. Monster Recent Development
Table 155. Samsung Corporation Information
Table 156. Samsung Description and Business Overview
Table 157. Samsung Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 158. Samsung Headset Product
Table 159. Samsung Recent Development
Table . LG Corporation Information
Table . LG Description and Business Overview
Table . LG Headset Sales (M Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table . LG Headset Product
Table . LG Recent Development
Table 165. Production Base and Market Concentration Rate of Raw Material
Table 166. Key Suppliers of Raw Materials
Table 167. Headset Distributors List
Table 168. Headset Customers List
Table 169. Market Key Trends
Table 170. Key Opportunities and Drivers: Impact Analysis (2020-2026)
Table 171. Key Challenges
Table 172. Research Programs/Design for This Report
Table 173. Key Data Information from Secondary Sources
Table 174. Key Data Information from Primary Sources
List of Figures
Figure 1. Headset Product Picture
Figure 2. Global Headset Sales Market Share by Type in 2020 & 2026
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global Headset Market Share by Application in 2020 & 2026
Figure 6. Smartphone Examples
Figure 7. PC Examples
Figure 8. Wearable Examples
Figure 9. Global Headset Sales (M Units) Growth Rate (2015-2026)
Figure 10. Global Headset Revenue (US$ Million) Growth Rate (2015-2026)
Figure 11. Global Headset Price Trends Growth Rate (2015-2026) (USD/Unit)
Figure 12. Global Headset Revenue Market Share by Region: 2015 VS 2020
Figure 13. Global Headset Revenue Market Share by Region: 2021 VS 2026
Figure 14. United States Headset Revenue (Million USD) Growth Rate (2015-2026)
Figure 15. United States Headset Sales (M Units) Growth Rate (2015-2026)
Figure 16. Europe Headset Revenue (Million USD) Growth Rate (2015-2026)
Figure 17. Europe Headset Sales (Million USD) Growth Rate (2015-2026)
Figure 18. China Headset Revenue (Million USD) Growth Rate (2015-2026)
Figure 19. China Headset Sales (Million USD) and Growth Rate (2015-2026)
Figure 20. Japan Headset Revenue (Million USD) Growth Rate (2015-2026)
Figure 21. Japan Headset Sales (Million USD) Growth Rate (2015-2026)
Figure 22. Southeast Asia Headset Revenue (Million USD) Growth Rate (2015-2026)
Figure 23. Southeast Asia Headset Sales (Million USD) Growth Rate (2015-2026)
Figure 24. India Headset Revenue (Million USD) Growth Rate (2015-2026)
Figure 25. India Headset Sales (Million USD) Growth Rate (2015-2026)
Figure 26. Global 5 Largest Headset Players Market Share by Revenue in Headset 2015 & 2019
Figure 27. Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 28. Global Headset Revenue Share by Type (2015-2020)
Figure 29. Global Headset Revenue Growth Rate by Type in 2015 & 2019
Figure 30. Global Headset Revenue Share by Application (2015-2020)
Figure 31. Global Headset Revenue Growth Rate by Application in 2015 & 2019
Figure 32. United States Headset Sales Market Share by Type in 2019
Figure 33. United States Headset Sales Market Share by Type in 2019
Figure 34. Europe Headset Sales Market Share by Company in 2019
Figure 35. Europe Headset Sales Market Share by Type in 2019
Figure 36. Europe Headset Sales Market Share by Application in 2019
Figure 37. China Headset Sales Market Share by Company in 2019
Figure 38. China Headset Sales Market Share by Type in 2019
Figure 39. China Headset Sales Market Share by Application in 2019
Figure 40. Japan Headset Sales Market Share by Company in 2019
Figure 41. Japan Headset Sales Market Share by Type in 2019
Figure 42. Japan Headset Sales Market Share by Application in 2019
Figure 43. Southeast Asia Headset Sales Market Share by Company in 2019
Figure 44. Southeast Asia Headset Sales Market Share by Type in 2019
Figure 45. Southeast Asia Headset Sales Market Share by Application in 2019
Figure 46. India Headset Sales Market Share by Company in 2019
Figure 47. India Headset Sales Market Share by Type in 2019
Figure 48. India Headset Sales Market Share by Application in 2019
Figure 49. Beats Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. Plantronics Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Sennheiser Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Sony Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. GN Netcom Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. Harman Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. Bose Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. JVC Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. Philips Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. Logitech Total Revenue (US$ Million): 2019 Compared with 2018
Figure 59. Skullcandy Total Revenue (US$ Million): 2019 Compared with 2018
Figure 60. Audio-Technica Total Revenue (US$ Million): 2019 Compared with 2018
Figure 61. Jawbone Total Revenue (US$ Million): 2019 Compared with 2018
Figure 62. Motorola Total Revenue (US$ Million): 2019 Compared with 2018
Figure 63. Monster Total Revenue (US$ Million): 2019 Compared with 2018
Figure 64. Samsung Total Revenue (US$ Million): 2019 Compared with 2018
Figure 65. LG Total Revenue (US$ Million): 2019 Compared with 2018
Figure 66. Key Raw Materials Price Trend
Figure 67. Manufacturing Cost Structure of Headset
Figure 68. Manufacturing Process Analysis of Headset
Figure 69. Headset Industrial Chain Analysis
Figure 70. Channels of Distribution
Figure 71. Distributors Profiles
Figure 72. Porter's Five Forces Analysis
Figure 73. Bottom-up and Top-down Approaches for This Report
Figure 74. Data Triangulation
Figure 75. Key Executives Interviewed